aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Expand)AuthorFilesLines
2007-11-02Added temporary try catch to udpserver while testing something out (will remo...MW1-1/+7
2007-11-01debug tracing for asset server hangsSean Dague4-5/+20
2007-11-01Need to clean up resources when creating/updating assetsTleiades Hax1-0/+1
2007-11-01(no commit message)Tleiades Hax1-10/+14
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen5-52/+87
2007-11-01* Diuerse beavtificatemslbsa7130-150/+150
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-289/+312
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW3-6/+6
2007-11-01Test on the grid asset problem, don't update to this version unless you just ...MW2-62/+43
2007-11-01Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen11-3251/+0
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke5-11/+24
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke1-2/+19
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets added...lbsa711-77/+37
2007-10-31Improved logging, to identify which asset fetch caused an execption during re...Tleiades Hax1-0/+1
2007-10-31redefault to sqlite for all services, especially now thatSean Dague1-4/+4
2007-10-31fix typo in filenameSean Dague1-0/+0
2007-10-31* Added a streamhandler that does streams both in and outlbsa716-56/+93
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31forgotten fileMW1-0/+41
2007-10-31some small changesMW5-11/+13
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31fixed filenames in log messagesJeff Ames9-17/+17
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa7143-0/+0
2007-10-31made illogical bitwise operations logicalJeff Ames5-8/+8
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke6-43/+177
2007-10-31set svn:eol-styleJeff Ames33-4727/+4727
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax12-71/+296
2007-10-30* doh IIlbsa711-1/+1
2007-10-30* dohlbsa711-1/+1
2007-10-30* Added OpenLifeGrid to Launcherlbsa711-2/+8
2007-10-30* Now the launcher actually WORKS. Yay.lbsa711-4/+4
2007-10-30temporary fix for sitting collisions in ODEJeff Ames5-27/+62
2007-10-30* Optimized usingslbsa71353-10247/+15368
2007-10-30* Deleted .user filelbsa711-12/+0
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW145-4776/+4749
2007-10-29Fixed a bug in SQLAssetServer that only seemed to be a problem when running u...MW2-3/+4
2007-10-29fixed one bug (where the assets we read and created from the OpenSimAssetSet....MW1-1/+5
2007-10-29* Removed AssetNotFound as it crashes clientlbsa712-50/+56
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa716-56/+86
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW13-100/+360
2007-10-29normalized line endingsJeff Ames4-339/+339
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-28Added preliminary support for sitting on primsJeff Ames5-19/+118
2007-10-28*Replaced -useexecutepath with an updated -inifile extension. You can now spe...mingchen2-37/+15
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-1/+3
2007-10-26Added method to create default config file in region server(OpenSim) followin...Tleiades Hax3-8/+77
2007-10-26Temporary fix for a missing Opensim.ini file.MW2-10/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa7126-213/+300