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My fork of OpenSim for IG and DG, called SledjChisl.
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2009-10-28
Small performance tweaks to code called by the heartbeat loop
John Hurliman
4
-117
/
+53
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
4
-107
/
+6
2009-10-28
Limit physics time dilation to 1.0
John Hurliman
2
-2
/
+2
2009-10-28
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
5
-32
/
+40
2009-10-28
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
3
-5
/
+12
2009-10-28
Fixed a bad check on velocity in the ODE near() callback (it was only checkin...
John Hurliman
1
-3
/
+3
2009-10-28
Adding changes to previous patch to make it fit into core better
Melanie
1
-19
/
+17
2009-10-28
patch kill by UUID
Fredo Chaplin
1
-0
/
+58
2009-10-28
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2
-2
/
+10
2009-10-28
Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
John Hurliman
1
-1
/
+1
2009-10-28
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ir...
John Hurliman
1
-2
/
+6
2009-10-28
Print the exception message when CSJ2K decoding fails for sculpty textures
John Hurliman
1
-3
/
+3
2009-10-28
Modified visibilities of properties and methods. This is so that SL client ba...
Mikko Pallari
2
-12
/
+12
2009-10-27
Make map search work also for hyperlinked regions.
Diva Canto
1
-4
/
+6
2009-10-27
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
4
-17
/
+21
2009-10-27
Experimental test to rate limit the incoming packet handler and try to always...
John Hurliman
2
-0
/
+29
2009-10-27
Remove the SECS loader
Melanie
5
-443
/
+0
2009-10-27
Removed the DotNetEngine scripting engine. You will need to create a fresh ch...
John Hurliman
36
-5780
/
+0
2009-10-27
Remove the rest of SECS. It was never used, except by an experimental version
Melanie
18
-1059
/
+0
2009-10-27
Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
1
-1
/
+1
2009-10-27
Making the defaults for interest management variables match whether you have ...
John Hurliman
1
-3
/
+3
2009-10-27
Forgot a line in the previous commit
John Hurliman
1
-0
/
+2
2009-10-27
Finally hunted down the Parallel deadlock. Packets were being handled asynchr...
John Hurliman
1
-6
/
+9
2009-10-27
* Tweak to region module loading to check for a matching constructor first in...
John Hurliman
3
-23
/
+29
2009-10-27
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
4
-8
/
+12
2009-10-26
* Switched from OpenJPEG to CSJ2K in Meshmerizer
John Hurliman
1
-3
/
+1
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
32
-878
/
+866
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
3
-62
/
+69
2009-10-26
Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
5
-21
/
+30
2009-10-26
* Switched all operations on the list of clients that could be either sync or...
John Hurliman
6
-28
/
+37
2009-10-26
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...
John Hurliman
2
-0
/
+11
2009-10-26
No need to create dupe TriMeshData for ODE. A previous patch created a dictio...
Dan Lake
1
-6
/
+14
2009-10-26
ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a lis...
Dan Lake
1
-0
/
+4
2009-10-26
Do case-insensitive comparisons on region names in LLStandaloneLoginModule
John Hurliman
2
-3
/
+3
2009-10-26
* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...
John Hurliman
3
-32
/
+38
2009-10-26
Changed UseCircuitCode handling to be synchronous or asynchronous depending o...
John Hurliman
1
-10
/
+21
2009-10-26
Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.Backof...
John Hurliman
1
-30
/
+21
2009-10-26
Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect
Melanie
1
-2
/
+21
2009-10-26
Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped
Melanie
1
-2
/
+24
2009-10-25
Having a commit fail... this fixes a typo in the previous commit(s?)
John Hurliman
1
-1
/
+1
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
2
-1
/
+3
2009-10-25
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
3
-2
/
+4
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
10
-145
/
+153
2009-10-23
* Changed various modules to not initialize timers unless the module is initi...
John Hurliman
7
-31
/
+41
2009-10-23
* Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a ...
John Hurliman
1
-1
/
+11
2009-10-23
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
6
-24
/
+39
2009-10-23
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been re...
John Hurliman
2
-13
/
+28
2009-10-23
Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: I...
dslake
1
-2
/
+3
2009-10-23
Inconsistent locking of SenseRepeaters in Script Engine.
unknown
1
-8
/
+11
2009-10-23
Fix a glitch in a ROBUST message
Melanie
1
-1
/
+1
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