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2007-08-09Start defining prim shape definition. Officially bed time nowSean Dague1-7/+45
2007-08-09decrease insanity level significantly by factoring all the columns intoSean Dague1-102/+46
2007-08-09intermediate checkin of code that compiles before I do somethingSean Dague1-4/+87
2007-08-09Commit in the changes for all the parameter bindings for primsSean Dague1-2/+38
2007-08-08* Checked in new tweaked Prebuild.exelbsa712-40/+5
2007-08-08worldmap now gets correctly updated when terrain changesBrian McBee1-0/+2
2007-08-08sigh, Data ... not Date. I'm dumbSean Dague1-0/+0
2007-08-08name changes in MonoSqliteData storeSean Dague1-2/+2
2007-08-08rename to MonoSqliteDataStoreSean Dague1-0/+0
2007-08-08screwed up the move, removing this file to give us proper history trackingSean Dague1-213/+0
2007-08-08missed this fileMW1-1/+2
2007-08-08Fixed the asset download problem I think, solution might not be ideal but wor...MW1-12/+9
2007-08-08moving to new namespace as this is mono onlySean Dague2-0/+213
2007-08-08This chunk of code actually properly saves out some parameters ofSean Dague1-6/+9
2007-08-08Hopefully improved texture downloading (including the speed at which they dow...MW1-35/+83
2007-08-08when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee1-1/+1
2007-08-08databits are actually flowing to diskSean Dague1-34/+50
2007-08-08Added checks to the last commit to make sure the xml files exist before it tr...MW2-2/+8
2007-08-08The startup set of assets in the local asset server can now be set from a xml...MW3-6/+74
2007-08-08Commit works?Tedd Hansen1-0/+1
2007-08-08Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it did...MW1-1/+1
2007-08-08Rotated the terrain textures that are created for world map by 90 degree as s...MW1-1/+1
2007-08-08Added ScriptEngine to solution (prebuild.xml)Tedd Hansen3-3352/+0
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen29-0/+8188
2007-08-08* Got SimpleApp working againlbsa712-42/+53
2007-08-08CAPS should now be working in standalone mode. Texture uploads will work even...Brian McBee2-10/+26
2007-08-08Whoops! left this out. second part of r1541Brian McBee1-3/+4
2007-08-08OGS1GridServices.csBrian McBee1-0/+8
2007-08-08Grid/GridServer/GridManager.csBrian McBee1-9/+16
2007-08-07starting to push some of the actual sql commands to get this to disk. Sean Dague1-5/+52
2007-08-07Some more work on new Sceneobject. MW3-22/+91
2007-08-07* koncept bugfixlbsa712-0/+24
2007-08-07a couple of changes in the new Sceneobject classes, just committing so things...MW4-12/+27
2007-08-07* Removed duplicated Script residuelbsa713-98/+0
2007-08-07actually transfer some data to the row definition. Going to hookSean Dague1-3/+21
2007-08-07actually get sqlite stuff to compile. This isn't connected to theSean Dague1-21/+5
2007-08-07some more sqlite stuff. Checking in to get it to another computerSean Dague1-1/+30
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-2/+2
2007-08-06adding shell of SqliteDataStoreSean Dague1-0/+116
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+1
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-43/+26
2007-08-06OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.csBrian McBee1-1/+18
2007-08-06Re-added Grid mode. (which had got removed/disabled in revision 1515)MW3-12/+21
2007-08-06* yet another mini-shape-commitlbsa711-0/+21
2007-08-06* commands are done foreach instead of by [i]lbsa713-13/+22
2007-08-06* renamed some scene to worldlbsa715-112/+16
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa717-55/+65
2007-08-06* minor refactoringslbsa717-14/+14
2007-08-06... and here's the second part...lbsa7144-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa7144-0/+0