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2012-12-18fixUbitUmarov3-8/+27
2012-12-17 some clean up/fixUbitUmarov2-48/+47
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-17* TEST * unscripted sitUbitUmarov3-176/+244
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2-5/+39
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov7-20/+151
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov3-13/+8
2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09Check database for root prim IDs only to try and get a handle on prim lossMelanie1-1/+1
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
2012-12-07 add some default size setting and checksUbitUmarov3-4/+28
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov8-313/+62
2012-12-07 create a new ode character also with the new informationUbitUmarov4-5/+26
2012-12-07calculate avatar size on tpsUbitUmarov1-2/+3
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov6-6/+68
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov3-4/+336
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03*TEST* diferent avatar colliderUbitUmarov3-103/+350
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie3-4/+4
2012-11-24* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMes...teravus1-0/+3
2012-11-24* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMes...teravus1-0/+2
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-24 avoid potencial NullReferenceExceptionUbitUmarov1-2/+5
2012-11-23Remove a superfluous newline from helpMelanie1-2/+2
2012-11-23Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)1-8/+13
2012-11-23minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2-1/+9
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)4-36/+51
2012-11-23Fix new command console code to match the output of the original while keepingMelanie1-2/+5
2012-11-23Add a newline before the constant help textMelanie1-0/+1
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Revert help to display a full command list. Leave the help categories in asMelanie1-5/+6
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
2012-11-23Add "help all" console command which will list all commands alphabetically in...Justin Clark-Casey (justincc)1-1/+28
2012-11-23Remove duplicate registration of the help topics for the module commanderMelanie1-5/+5
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54