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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2012-10-28
revert last change
UbitUmarov
1
-2
/
+1
2012-10-28
fix ode timing
UbitUmarov
1
-1
/
+2
2012-10-28
minor change
UbitUmarov
1
-0
/
+1
2012-10-28
test limit ode exec time by time not number of loops done
UbitUmarov
1
-8
/
+13
2012-10-28
more debug
UbitUmarov
1
-0
/
+2
2012-10-28
remove pre physics build testing
UbitUmarov
1
-1
/
+1
2012-10-28
Add some extra debug on scene close
UbitUmarov
1
-1
/
+9
2012-10-20
bug fix
UbitUmarov
2
-1
/
+3
2012-10-19
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
1
-2
/
+3
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
1
-3
/
+4
2012-10-16
coment a debug warning
UbitUmarov
1
-1
/
+1
2012-10-16
fixes
UbitUmarov
3
-67
/
+82
2012-10-13
missing file
UbitUmarov
1
-0
/
+2
2012-10-13
add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
4
-3
/
+88
2012-10-13
retouch mesh ids
UbitUmarov
2
-11
/
+21
2012-10-13
missing file (again)
UbitUmarov
1
-4
/
+8
2012-10-13
longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
1
-1
/
+3
2012-10-12
missing file
UbitUmarov
1
-0
/
+6
2012-10-12
[TEST] disk cache meshs
UbitUmarov
3
-282
/
+532
2012-10-12
commit the right files!
UbitUmarov
2
-5737
/
+4763
2012-10-12
remove some more debug spam on ode
UbitUmarov
2
-4766
/
+5735
2012-10-10
normalize quaternion.Slerp outputs
UbitUmarov
2
-0
/
+2
2012-10-10
add some quaternion normalizations to keep errors under control
UbitUmarov
1
-0
/
+3
2012-10-10
debug
UbitUmarov
1
-0
/
+6
2012-10-09
fix debug :)
UbitUmarov
1
-1
/
+1
2012-10-09
debug...
UbitUmarov
1
-0
/
+5
2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
9
-12
/
+45
2012-10-09
temporary debug code
UbitUmarov
1
-0
/
+19
2012-10-09
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
1
-0
/
+3
2012-10-09
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
1
-6
/
+8
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
4
-83
/
+229
2012-10-07
a few changes/fix (?)
UbitUmarov
4
-117
/
+112
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
4
-41
/
+85
2012-10-07
refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
1
-0
/
+11
2012-10-07
fix wrong file commited
UbitUmarov
1
-10
/
+0
2012-10-07
comment out a spam coment on core Meshmerizer
UbitUmarov
1
-26
/
+4
2012-10-07
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
3
-24
/
+118
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
7
-1052
/
+632
2012-10-05
make sure a buffer is closed, and changed a misleading log msg
UbitUmarov
1
-8
/
+20
2012-10-05
Fix threading in remote asset connector
Melanie
1
-16
/
+21
2012-10-04
Allow default animation to be stopped to be replaced with another one.
Melanie
2
-16
/
+29
2012-10-04
more changes and more non active code
UbitUmarov
4
-29
/
+144
2012-10-04
apply cmic fix to multi layer wearables
UbitUmarov
1
-1
/
+1
2012-10-04
more changes. Most code not in use
UbitUmarov
5
-23
/
+615
2012-10-03
missing changed file
UbitUmarov
1
-1
/
+1
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