| Commit message (Expand) | Author | Files | Lines |
2011-10-27 | Removed use of 'is' operator and casting to find the root ScenePresence in Me... | Dan Lake | 4 | -82/+53 |
2011-10-27 | Continuation of previous checkin. Found more places where ForEachScenePresenc... | Dan Lake | 4 | -57/+39 |
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 14 | -88/+79 |
2011-10-27 | For now, comment out error message on new script engine console commands. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-10-27 | Comment out inventory folder bulk update code on InventoryAccepted message in... | Justin Clark-Casey (justincc) | 1 | -12/+18 |
2011-10-27 | Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 3 | -1/+26 |
2011-10-26 | Added optional owner classes to existing OSSL agent Permissions | Michelle Argus | 1 | -6/+61 |
2011-10-26 | Implementation of PRIM_OMEGA, but only for setting | SignpostMarv Martin | 2 | -4/+18 |
2011-10-26 | Implementing PRIM_LINK_TARGET, but only for setting params | SignpostMarv Martin | 2 | -4/+14 |
2011-10-25 | Restart the event queue worker threads that I accidentally disabled earlier t... | Justin Clark-Casey (justincc) | 2 | -9/+11 |
2011-10-25 | In Watchdog, add ability to specific timeout for a thread. | Justin Clark-Casey (justincc) | 1 | -16/+56 |
2011-10-25 | Add m_threads dictionary locking to Watchdog.GetThreads() | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-10-25 | Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 5 | -28/+10 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 3 | -7/+6 |
2011-10-25 | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2 | -13/+8 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 3 | -9/+17 |
2011-10-25 | Fix bug where collision event listeners were not removed once the listener ha... | Justin Clark-Casey (justincc) | 1 | -4/+5 |
2011-10-25 | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-25 | minor: add "threads show" as synonym for "show threads" for consistency | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-25 | Add "threads abort <thread-id>" simulator console command that allows us to a... | Justin Clark-Casey (justincc) | 2 | -2/+48 |
2011-10-25 | Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o... | Justin Clark-Casey (justincc) | 43 | -69/+243 |
2011-10-25 | Merge | Melanie | 2 | -3/+1 |
2011-10-25 | Fix ground sit autopilot | Melanie | 2 | -9/+19 |
2011-10-24 | Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer() | Justin Clark-Casey (justincc) | 1 | -12/+2 |
2011-10-24 | Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS... | Justin Clark-Casey (justincc) | 4 | -9/+31 |
2011-10-24 | separate out future common setup code from EventQueueTests.AddForClient() | Justin Clark-Casey (justincc) | 1 | -8/+14 |
2011-10-24 | Add new EventQueueTests with basic test to check that adding a client registe... | Justin Clark-Casey (justincc) | 3 | -2/+75 |
2011-10-24 | Add optional getauthinfo and setauthinfo authentication service calls. | Justin Clark-Casey (justincc) | 7 | -5/+177 |
2011-10-24 | Fake an AgentCircuitData if none is available rather than crashing out | Melanie | 1 | -2/+24 |
2011-10-23 | Comment out the uuid gatherer lines that I accidentally left in. | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-22 | Fix missing Busy-Mode Response | Pixel Tomsen | 1 | -0/+1 |
2011-10-22 | Add case to Lightshare/Windlight | BlueWall | 1 | -0/+3 |
2011-10-22 | Get UUIDGatherer to scan notecards in the graph for asset uuids. | Justin Clark-Casey (justincc) | 5 | -24/+68 |
2011-10-22 | redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we ... | Justin Clark-Casey (justincc) | 2 | -12/+19 |
2011-10-22 | correct misleading method doc on CreateNotecardAsset() | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-22 | in AssetHelpers, store the actual text passed in to the method, not the strin... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-10-22 | encode notecard assets in proper format for tests, rather than just using wha... | Justin Clark-Casey (justincc) | 1 | -1/+6 |
2011-10-22 | refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss... | Justin Clark-Casey (justincc) | 4 | -10/+10 |
2011-10-21 | RemoteAdmin - Added optional terrain loading on region create using parameter... | Michelle Argus | 1 | -21/+41 |
2011-10-21 | Allow updating the movement animation while flying. This fixes falling, | Melanie | 1 | -20/+6 |
2011-10-21 | very minor removal of old commented out line of code in OdeScene | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2011-10-20 | Fix up the animator and ScenePresence to like each other again | Melanie | 2 | -7/+24 |
2011-10-20 | remove unnecessary null check on _collisionEventPrim | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-10-20 | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 3 | -25/+32 |
2011-10-20 | Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma... | Justin Clark-Casey (justincc) | 1 | -12/+4 |
2011-10-20 | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 2 | -13/+5 |
2011-10-19 | Change wording on asset requests. | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-10-19 | Removed redundant NotInTransit function from ScenePresence. IsInTransit=false... | Dan Lake | 1 | -5/+0 |