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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2013-01-15
Print full stacktrace from plugin loading failure to help determine what went...
Justin Clark-Casey (justincc)
1
-2
/
+5
2013-01-14
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
5
-18
/
+36
2013-01-14
refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...
Justin Clark-Casey (justincc)
1
-72
/
+55
2013-01-14
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2
-25
/
+36
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
10
-32
/
+106
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
12
-22
/
+82
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
4
-50
/
+162
2013-01-11
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
1
-2
/
+2
2013-01-11
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2
-62
/
+91
2013-01-11
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
4
-65
/
+59
2013-01-11
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
1
-1
/
+1
2013-01-10
add some sanity checking to HandleAgentRequestSit handler
dahlia
1
-2
/
+12
2013-01-11
Implement a workaround solution for saving manual script state changes by the...
Justin Clark-Casey (justincc)
1
-5
/
+19
2013-01-11
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2
-1
/
+20
2013-01-11
Fix a regression in the last few scene commands changes where setting these v...
Justin Clark-Casey (justincc)
1
-52
/
+2
2013-01-10
Add "debug scene get" console command to list current scene options
Justin Clark-Casey (justincc)
1
-2
/
+43
2013-01-10
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
5
-138
/
+350
2013-01-10
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
1
-10
/
+1
2013-01-10
minor: Capitalize GroupsModule command category
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-10
minor: add missing newline to "debug scene" console command
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-10
Remove unimplemented "debug teleport" console command
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-01-10
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2
-13
/
+36
2013-01-10
On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...
Justin Clark-Casey (justincc)
1
-0
/
+3
2013-01-10
revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-10
Add "show script timers" command to show script timers. For debug purposes.
Justin Clark-Casey (justincc)
4
-36
/
+82
2013-01-10
Add "show sensors" command to show script sensor information for debug purposes.
Justin Clark-Casey (justincc)
3
-32
/
+153
2013-01-09
minor: Remove unnecessary commented out code from last commit c28a2f05 and fi...
Justin Clark-Casey (justincc)
1
-4
/
+1
2013-01-09
minor: make spacing consistent in console help output
Justin Clark-Casey (justincc)
1
-3
/
+6
2013-01-08
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2
-8
/
+12
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-09
minor: Fix command match of "debug script" command to "debug scripts" to matc...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-09
minor: Allow "script *" console commands to take multiple script item ids
Justin Clark-Casey (justincc)
1
-30
/
+32
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-08
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
Melanie
1
-2
/
+20
2013-01-07
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
1
-19
/
+18
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
5
-27
/
+119
2013-01-07
BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
1
-0
/
+2
2013-01-06
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
3
-9
/
+3
2013-01-06
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
4
-12
/
+151
2013-01-04
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
1
-0
/
+1
2013-01-04
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2
-50
/
+33
2013-01-04
BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
1
-9
/
+18
2013-01-04
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
1
-2
/
+2
2013-01-04
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
1
-10
/
+147
2013-01-04
BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
1
-18
/
+129
2013-01-04
BulletSim: add comments to force and impulse setting functions
Robert Adams
1
-0
/
+8
2013-01-04
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
1
-0
/
+4
2013-01-04
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
4
-50
/
+73
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