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2014-09-16 try to send fly state on tpsUbitUmarov2-1/+10
2014-09-14Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker1-1/+2
2014-09-14revert changes to m_pendingCache and remove client close if there is noUbitUmarov1-21/+14
2014-09-13 do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov1-15/+23
2014-09-13When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker1-0/+12
2014-09-13If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker1-0/+14
2014-09-12taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov1-101/+96
2014-09-10 handle AO sit ground caseUbitUmarov1-2/+27
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov3-34/+71
2014-09-10Fix a nullref that can hit Vivox voiceMelanie Thielker1-2/+8
2014-09-09it its a default ( internal ) animation return its name in lower caseUbitUmarov1-1/+1
2014-09-09 remove the check animState == anim for same reasonsUbitUmarov1-16/+10
2014-09-09 look for animation on part inventory before default animations, soUbitUmarov1-4/+7
2014-09-09 force update of movement animationUbitUmarov2-2/+15
2014-09-09 on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov1-1/+2
2014-09-09*test*UbitUmarov3-1/+58
2014-09-09Plumb the rest of the serverside AOMelanie Thielker4-0/+113
2014-09-09Add some case magic and send an anim pack when an override is setMelanie Thielker2-1/+2
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09 only cancel attchment needed update type on sending sheduled updates.UbitUmarov1-4/+3
2014-09-09huds bug fixUbitUmarov1-28/+50
2014-09-09Add perms checkMelanie Thielker2-0/+8
2014-09-09 remove messing with KeyframeMotion on attachUbitUmarov1-2/+2
2014-09-09 dont force Phantom on attachments, breaking no mod objects if wear byUbitUmarov1-1/+1
2014-09-09drop attachments with original physical proprietiesUbitUmarov1-21/+6
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker2-1/+14
2014-09-09Also check standard anim namesMelanie Thielker1-4/+16
2014-09-09set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov1-1/+1
2014-09-09make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker1-1/+2
2014-09-09Plumb llSetAnimationOverrideMelanie Thielker5-0/+54
2014-09-09 dont send fullObjectUpdate on deselectUbitUmarov1-4/+4
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov5-3/+78
2014-09-08 on drop send full update on root prim, terse on others ( as sl ). FixUbitUmarov1-2/+5
2014-09-08 change attachment drop, to make object Phanton. THis is not as SL, butUbitUmarov1-8/+12
2014-09-08*NEEDS more testing* on attachment drop: fix adding prims to physicsUbitUmarov1-4/+31
2014-09-05 do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov1-2/+2
2014-09-05 near region check on tp needs to be a full current view check.UbitUmarov1-6/+6
2014-09-02 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov1-1/+1
2014-09-02void time change between gettime callsUbitUmarov1-4/+3
2014-09-02*needs testing, not that good* change throttles math using floats and notUbitUmarov4-125/+112
2014-08-29make use of it in GetMeshModule, and meshs are Assets not Task itens,UbitUmarov1-43/+4
2014-08-29 add method to get a category throttle rateUbitUmarov6-38/+53
2014-08-29 reduce burstUbitUmarov1-1/+1
2014-08-29 replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2-15/+39
2014-08-29 disable first dripUbitUmarov1-1/+1
2014-08-28try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2-1/+11
2014-08-28remove misplaced commentUbitUmarov1-1/+0
2014-08-28try to make sense of throttle rate limitsUbitUmarov2-4/+15