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2012-08-23If a script state save fails for some reason on shutdown/region removal, get ...Justin Clark-Casey (justincc)1-2/+25
2012-08-22this should be an if-else block in case the non-phys min/max are smaller than...SignpostMarv1-5/+7
2012-08-22Lock disposal of separate gdi+ objects under different threads since this pre...Justin Clark-Casey (justincc)1-26/+42
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie1-1/+1
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...Justin Clark-Casey (justincc)1-3/+5
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-21Implement seeing busy status in LSLMelanie1-0/+7
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14
2012-08-20refactoring out SetFaceColorSignpostMarv2-54/+17
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2-22/+27
2012-08-20single operation for PRIM_COLORSignpostMarv2-2/+50
2012-08-20fix typoSignpostMarv1-1/+1
2012-08-20no-op change for cia.vc testJustin Clark-Casey (justincc)1-0/+1
2012-08-20When loading an OAR, validate any group UUIDs and properly reconstruct parcel...Justin Clark-Casey (justincc)1-1/+62
2012-08-20Tighten up OpenSim.Framework.Cache locking to avoid race conditions.Justin Clark-Casey (justincc)1-30/+53
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)13-22/+68
2012-08-20Fix scripted detach of temp attachmentsMelanie1-6/+2
2012-08-20Fix scripted detach of temp attachmentsMelanie1-6/+2
2012-08-19Fix llDialog responses so that they can be heard throughout the region. This ...Melanie1-1/+1
2012-08-18Make the console output from the reigon console hookableMelanie2-0/+11
2012-08-18Fix a typoMelanie1-1/+1
2012-08-18Add a reference to OpenMetaverseType.dll to compiled script assemblies.Melanie1-0/+2
2012-08-18integrating redundant code into operatorSignpostMarv2-14/+7
2012-08-18Rot2Quaternion is now redundantSignpostMarv2-12/+11
2012-08-18constructor means not having to manually refer to individual propertiesSignpostMarv3-6/+6
2012-08-18implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2-7/+5
2012-08-18adding missing refactor for LSL_VectorSignpostMarv1-1/+1
2012-08-18Implementing operators & constructors for QuaternionSignpostMarv1-0/+18
2012-08-18Fix the whitespace formatting error introduced by the last patchMelanie1-2/+2
2012-08-18refactoring for Vector3 operator & constructor tweaksSignpostMarv9-125/+119
2012-08-18When reporting a thread timeout, create a copy of the info rather than passin...Justin Clark-Casey (justincc)1-1/+14
2012-08-17adding null return to fix buildingSignpostMarv1-1/+1
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2-3/+6
2012-08-17implementedSignpostMarv3-0/+64
2012-08-17attempt to handle InvalidCastException in a manner similar to Second LifeSignpostMarv2-2/+17
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2-17/+33
2012-08-17minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)1-7/+9
2012-08-17BulletSim: restore most of the Detail logging statements. Will haveRobert Adams4-40/+51
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-17BulletSim: add parameters and functionality to specify the meshRobert Adams3-48/+34
2012-08-17BulletSim: comments and parameter changes in dynamics engine.Robert Adams2-26/+30
2012-08-17BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...Robert Adams1-158/+20
2012-08-17adding a clip method to handle Vector3 objects to enable a minor amount of re...SignpostMarv2-6/+11
2012-08-16Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-15BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams3-2/+27
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie3-36/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie3-20/+20