index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-08-23
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2012-08-22
this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
1
-5
/
+7
2012-08-22
Lock disposal of separate gdi+ objects under different threads since this pre...
Justin Clark-Casey (justincc)
1
-26
/
+42
2012-08-22
Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
1
-1
/
+1
2012-08-21
Fix group return stuff
Melanie
1
-1
/
+1
2012-08-21
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ava...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-08-21
Allow updates sent for right pec to go to the client
Melanie
1
-1
/
+1
2012-08-21
Implement seeing busy status in LSL
Melanie
1
-0
/
+7
2012-08-21
Cause a persistence save if prim flags change
Melanie
1
-0
/
+2
2012-08-21
Add Camera Offsets to serialization
Melanie
1
-0
/
+14
2012-08-20
refactoring out SetFaceColor
SignpostMarv
2
-54
/
+17
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2
-22
/
+27
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
2
-2
/
+50
2012-08-20
fix typo
SignpostMarv
1
-1
/
+1
2012-08-20
no-op change for cia.vc test
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-08-20
When loading an OAR, validate any group UUIDs and properly reconstruct parcel...
Justin Clark-Casey (justincc)
1
-1
/
+62
2012-08-20
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
Justin Clark-Casey (justincc)
1
-30
/
+53
2012-08-20
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
13
-22
/
+68
2012-08-20
Fix scripted detach of temp attachments
Melanie
1
-6
/
+2
2012-08-20
Fix scripted detach of temp attachments
Melanie
1
-6
/
+2
2012-08-19
Fix llDialog responses so that they can be heard throughout the region. This ...
Melanie
1
-1
/
+1
2012-08-18
Make the console output from the reigon console hookable
Melanie
2
-0
/
+11
2012-08-18
Fix a typo
Melanie
1
-1
/
+1
2012-08-18
Add a reference to OpenMetaverseType.dll to compiled script assemblies.
Melanie
1
-0
/
+2
2012-08-18
integrating redundant code into operator
SignpostMarv
2
-14
/
+7
2012-08-18
Rot2Quaternion is now redundant
SignpostMarv
2
-12
/
+11
2012-08-18
constructor means not having to manually refer to individual properties
SignpostMarv
3
-6
/
+6
2012-08-18
implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2
-7
/
+5
2012-08-18
adding missing refactor for LSL_Vector
SignpostMarv
1
-1
/
+1
2012-08-18
Implementing operators & constructors for Quaternion
SignpostMarv
1
-0
/
+18
2012-08-18
Fix the whitespace formatting error introduced by the last patch
Melanie
1
-2
/
+2
2012-08-18
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
9
-125
/
+119
2012-08-18
When reporting a thread timeout, create a copy of the info rather than passin...
Justin Clark-Casey (justincc)
1
-1
/
+14
2012-08-17
adding null return to fix building
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2
-3
/
+6
2012-08-17
implemented
SignpostMarv
3
-0
/
+64
2012-08-17
attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2
-2
/
+17
2012-08-17
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2
-17
/
+33
2012-08-17
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-08-17
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
4
-40
/
+51
2012-08-17
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
1
-7
/
+12
2012-08-17
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
3
-48
/
+34
2012-08-17
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2
-26
/
+30
2012-08-17
BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ...
Robert Adams
1
-158
/
+20
2012-08-17
adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
2
-6
/
+11
2012-08-16
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-15
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
1
-1
/
+1
2012-08-15
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
3
-2
/
+27
2012-08-16
Remove AreUpdatesSuspended flag because it does nothing
Melanie
3
-36
/
+0
2012-08-16
Change case of areUpdatesSuspended to upper case as is proper for a property
Melanie
3
-20
/
+20
[next]