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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-12-19
addresses mantis #5827
nebadon
1
-1
/
+1
2011-12-17
Provide user feedback on execution of "backup" region console command
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-12-17
Fix bug where objects couldn't be set back to the "none" group.
Justin Clark-Casey (justincc)
1
-8
/
+13
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
8
-21
/
+50
2011-12-17
If a startup simulator script is present, run it after the normal region sele...
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-12-17
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2
-142
/
+81
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
4
-27
/
+11
2011-12-16
Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-12-16
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-16
Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...
Justin Clark-Casey (justincc)
2
-11
/
+10
2011-12-16
Sends the consistent child agent position upon creation of the child agent in...
Diva Canto
1
-1
/
+12
2011-12-16
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2
-15
/
+15
2011-12-16
HG minor bug fix and marked one method obsolete in UAS.
Diva Canto
3
-1
/
+6
2011-12-15
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
4
-24
/
+27
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
3
-35
/
+56
2011-12-15
minor fix to MegaRegions, typo spotted by Ubit!
nebadon
1
-1
/
+1
2011-12-14
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
1
-1
/
+8
2011-12-14
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
1
-13
/
+6
2011-12-14
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
1
-45
/
+14
2011-12-14
Fix off by one bug in objects GrabbingBehaviour of pCampBot.exe
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-12-13
Just adding a comment to SendFullUpdatToClient
Dan Lake
1
-0
/
+2
2011-12-13
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
1
-11
/
+3
2011-12-13
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...
Justin Clark-Casey (justincc)
2
-4
/
+6
2011-12-12
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
1
-2
/
+1
2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
6
-50
/
+57
2011-12-12
Added an option for extra settings within region ini file. Any non-hardcoded ...
Dan Lake
1
-20
/
+55
2011-12-11
Mantis 5816: osParseJSON Decoding Problems
nebadon
3
-191
/
+72
2011-12-10
Implement handler for TeleportCancel inbound packet
Melanie
5
-0
/
+18
2011-12-09
minor: remove a mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-09
Print out one log message for every missing baked texture, rather than two.
Justin Clark-Casey (justincc)
1
-22
/
+4
2011-12-09
minor: comment out "unpacked appearance" log mesasge for now
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-09
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-09
Do some clean up Scene.cs log messages.
Justin Clark-Casey (justincc)
1
-24
/
+38
2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
7
-57
/
+16
2011-12-09
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-12-09
Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-12-09
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-12-09
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
3
-4
/
+95
2011-12-08
Revert "Revert "Stop performing the asset save part of baked texture uploadin...
Justin Clark-Casey (justincc)
1
-5
/
+9
2011-12-08
Don't reply with an ack packet if the client is not authorized.
Justin Clark-Casey (justincc)
2
-45
/
+31
2011-12-08
Extend TestAddClient() to check that the first packet received is an ack packet
Justin Clark-Casey (justincc)
3
-93
/
+116
2011-12-08
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-08
Reactivate BasicCircuitTests.TestAddClient()
Justin Clark-Casey (justincc)
4
-125
/
+167
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
4
-19
/
+10
2011-12-08
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2
-3
/
+1
2011-12-08
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
1
-6
/
+6
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
13
-78
/
+171
2011-12-08
Simplify Scene.AddNewClient()
Justin Clark-Casey (justincc)
1
-17
/
+28
2011-12-08
Remove a left over log output
Melanie
1
-2
/
+1
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