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2012-09-23try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov3-41/+211
2012-09-22 report asset upload errors the right awayUbitUmarov4-29/+87
2012-09-22removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2-42/+28
2012-09-22 removed unused data in MeshUploadFlag responseUbitUmarov1-8/+8
2012-09-21 read model upload cost parameters from config [Economy] sectionUbitUmarov2-4/+23
2012-09-20 Fix model upload rotations and offsets ( i hope )UbitUmarov1-103/+56
2012-09-19 be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2-16/+82
2012-09-19 create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2-14/+56
2012-09-19 coment out mesh model upload code to add textures and individual meshsUbitUmarov2-204/+255
2012-09-18Add booleans to control whether we actually crete inventory itemsMelanie1-2/+4
2012-09-18***TEST*** still bad... create inventory itens for model textures and meshs....UbitUmarov1-7/+76
2012-09-17 add some locks to GetTextureModuleUbitUmarov1-10/+13
2012-09-17on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov1-8/+23
2012-09-17 make sure client still has money at uploadUbitUmarov1-0/+16
2012-09-17 same cleanupUbitUmarov1-38/+41
2012-09-17removed broken fee compressionUbitUmarov1-15/+1
2012-09-17 let mesh model estimator work even without money module, so otherUbitUmarov1-22/+22
2012-09-17Make use of mesh cost functionsUbitUmarov2-24/+13
2012-09-17 missing file for suport of mesh upload costUbitUmarov1-0/+596
2012-09-17Remove spammy "axislock" debug.Melanie1-1/+1
2012-09-16Make agent creation at destination asynchronous. Failures here are prettyMelanie1-1/+9
2012-09-16Change the close tmeout from 2 to 3 seconds on teleport. This mayMelanie1-1/+1
2012-09-16Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie1-1/+1
2012-09-16Make the agent being kicked a child agent first so there won't be a ghostMelanie1-1/+2
2012-09-16Catch a nullref in the code to suppress GetTexture warnign spam we can'tMelanie1-1/+1
2012-09-14Sequence/throttle asset retrievals.Melanie2-37/+69
2012-09-14Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie7-158/+295
2012-09-14Allow setting connection limits, part 2Melanie1-0/+20
2012-09-14Allow some more connections to try to ease lag.Melanie2-2/+4
2012-09-14Wait longer for arrival cofirmation to aid tps into laggy regionsMelanie1-2/+2
2012-09-14Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie1-1/+1
2012-09-14Allow setting max connections for an endpointMelanie2-3/+3
2012-09-12Add a logger so the prior commit will workMelanie1-0/+3
2012-09-12Stop expiry timer when upload is complete. Log if timeout is reached.Melanie1-0/+2
2012-09-12Add a timer to time out upload caps handlers that are not used.Melanie1-0/+12
2012-09-11Add a missing brace, remove a useless temp variable, enable charging.Melanie1-6/+3
2012-09-11 report mesh upload costs ( fake values)UbitUmarov2-3/+68
2012-09-11 let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2-1/+11
2012-09-11Removing the variable prica handler again. It's never called, was misnamed andMelanie1-332/+0
2012-09-11Re-add the module and fix a typoMelanie1-0/+332
2012-09-11Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie1-332/+0
2012-09-11Add cost calculation suppor tto the VariablePrice one as wellMelanie2-9/+44
2012-09-11Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie1-0/+296
2012-09-11Add the option to have variable costing for uploadsMelanie2-9/+46
2012-09-11Remove the unused NewFileAgentInventoryVariablePrice module.Melanie1-296/+0
2012-09-11Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie1-81/+117
2012-09-10Remove commented codeMelanie1-11/+0
2012-09-10add a extra httppool thread to compensate for webfetchinventoryUbitUmarov1-1/+2
2012-09-10webFetchInventory: change control event to simple flag, adjust lockingUbitUmarov1-11/+32
2012-09-09Reduce max concurrent endpoint connections from 50 to 6 (was 2 before)Melanie1-1/+1