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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2013-01-16
Add a way to put things at the front of the queue for any throttle group.
Melanie
5
-19
/
+63
2013-01-16
Change all uses of the removed state queue to the task queue for now.
Melanie
1
-5
/
+5
2013-01-16
Complete removal of the now unused state queue
Melanie
3
-18
/
+3
2013-01-16
Revert " fix STATE udp queue data rate since it is in use again, after being"
Melanie
1
-4
/
+1
2013-01-16
fix STATE udp queue data rate since it is in use again, after being
UbitUmarov
1
-1
/
+4
2013-01-16
Add admin_refresh_search command to RemoteAdmin
Melanie
1
-0
/
+29
2013-01-15
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
1
-1
/
+1
2013-01-15
Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
Melanie
1
-5
/
+9
2013-01-13
try to patch getmesh Throttle (test)
UbitUmarov
1
-2
/
+8
2013-01-13
add some sanity checking to HandleAgentRequestSit handler
dahlia
1
-2
/
+12
2013-01-13
prevent potencial invalid refs
UbitUmarov
2
-170
/
+53
2013-01-11
make sure keyframe rotations are normalized
UbitUmarov
1
-1
/
+3
2013-01-11
go back bypassing sog updates control (test)
UbitUmarov
1
-12
/
+12
2013-01-11
update the last information sent in terse updates where they are sent to all
UbitUmarov
1
-10
/
+19
2013-01-11
remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
1
-16
/
+3
2013-01-11
same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
1
-10
/
+18
2013-01-11
keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
1
-2
/
+6
2013-01-09
Change IsRoot to use ReferenceEquals to prevent operator == messiness
Melanie
1
-1
/
+1
2013-01-09
fix llGetRot and parameters prim_rotation for attachments. Only on
UbitUmarov
1
-1
/
+27
2013-01-09
stop endless loop in lGetLinkPrimitiveParams
UbitUmarov
1
-0
/
+2
2013-01-09
Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
Melanie
1
-1
/
+1
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-08
Add the new UpdateAgentInformation cap to make maturity on more recent viewers
Melanie
1
-0
/
+19
2013-01-08
Remove now superfluous update of m_lastSize
Melanie
1
-3
/
+0
2013-01-08
also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
1
-0
/
+2
2013-01-08
Prevent avatar data from being sent during login when it's not valid and
Melanie
2
-2
/
+6
2013-01-08
Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
1
-1
/
+9
2013-01-08
Remove sending AvatarData because this also happens on login, where it chokes
Melanie
1
-9
/
+1
2013-01-08
put back position and rot change check before sending releasing plane constrain
UbitUmarov
1
-4
/
+7
2013-01-08
reduce sampling of camera raycasts to previus value
UbitUmarov
1
-23
/
+26
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2
-61
/
+88
2013-01-07
also exclude land
UbitUmarov
1
-3
/
+3
2013-01-07
exclude avatars from unfiltered RaycastWorld
UbitUmarov
1
-3
/
+3
2013-01-07
in raycast for camera exclude self detection
UbitUmarov
1
-3
/
+2
2013-01-06
don't try to read geom positions outside main ode thread :(
UbitUmarov
1
-10
/
+11
2013-01-03
bug fix, cleanup...
UbitUmarov
3
-38
/
+34
2013-01-03
check land permitions on sit target for unscripted sits
UbitUmarov
3
-0
/
+31
2013-01-03
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
1
-7
/
+2
2013-01-03
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
1
-2
/
+22
2013-01-02
i try to fix avatar orientation in some cases..
UbitUmarov
1
-2
/
+2
2013-01-02
add a lock to CollisionEventsThisFrame
UbitUmarov
1
-20
/
+29
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
6
-332
/
+805
2013-01-01
* ubit pointed out another place where that check needed to be updated and I ...
teravus
1
-6
/
+3
2013-01-01
* This is actually the fix described the last commit.. I had commented it o...
teravus
1
-1
/
+1
2013-01-01
* Fixes the attachment scripted rotation bug. The problem is the code was r...
teravus
1
-2
/
+11
2012-12-31
* Fixed a bug that replayed old cached appearance when changing outfits
teravus
2
-46
/
+111
2012-12-29
* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
7
-34
/
+372
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