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2012-07-16Allow setting linked avatar positions from within a prim not the one sat onMelanie1-11/+18
2012-07-16 ** TEST ** put back corrected SetPrimParams for avatars, referenced toUbitUmarov1-26/+48
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Reinstate older set rotation code for avatars since it works in all casesMelanie1-22/+1
2012-07-15Replace sit position and rotation code with older, working versionMelanie1-26/+28
2012-07-15Revert "Fix a sit rotation issue"Melanie1-1/+1
2012-07-15Fix a sit rotation issueMelanie1-1/+1
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
2012-07-15Experimentally handle UseCircuitCode synchrnonouslyMelanie1-1/+2
2012-07-15Eliminate a spurious exception report when a https url is accessed with a wrongMelanie1-0/+2
2012-07-15Make https work in the poll service managerMelanie1-2/+2
2012-07-15Fix a double parenthesis typoMelanie1-1/+1
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov6-388/+268
2012-07-15Set up https to work like http does in the poll handlerMelanie1-3/+3
2012-07-14 remove forgotten line...UbitUmarov1-1/+0
2012-07-14 don't subscribe collision events for nonphysical parts only because ofUbitUmarov2-1/+2
2012-07-14Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie1-1/+1
2012-07-13In collisions report linksets root parts to parts, and not all parts.UbitUmarov4-41/+45
2012-07-13 missed fix on vehicle reference frameUbitUmarov1-2/+1
2012-07-13 fix bad vehicle reference frameUbitUmarov1-1/+2
2012-07-13Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"Melanie1-1/+0
2012-07-12 Use faster any contact point collision detection for Volumedetect, plusUbitUmarov3-98/+41
2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for bac...Melanie2-12/+6
2012-07-12Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie1-1/+1
2012-07-12Add "gc collect" console command for debugging memleaksMelanie1-0/+7
2012-07-11Place instrumentation in the proper place. This needs reverting, too!Melanie1-1/+1
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie2-6/+12
2012-07-11Change order of operations on backup to ensure keyframe motions are backedMelanie1-2/+6
2012-07-11 be paranoic (?)UbitUmarov1-0/+6
2012-07-11 Replace a Multicast Delegate by a simple list of delegates in access GetUbitUmarov1-5/+23
2012-07-11 remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov1-5/+23
2012-07-11ubitODE leaksUbitUmarov3-25/+33
2012-07-11 stop keeping references to objects on released itemsUbitUmarov1-1/+10
2012-07-11 Melanie fix: detach SOGs from backup on linkingUbitUmarov1-0/+2
2012-07-11 clear released minheap items so they don't keep holding references toUbitUmarov1-0/+1
2012-07-11Make sure handles stay intact when removing from the MinHeapMelanie1-5/+8
2012-07-10add some more memory information to StatsCollectorUbitUmarov1-4/+20
2012-07-10 console region restart: Let Xengine not cry all over the place withUbitUmarov1-6/+10
2012-07-10 lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov1-0/+1
2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
2012-07-10more work on llSetAngularVelocity()UbitUmarov2-4/+29
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
2012-07-09 retry fixing ode getconfiguration()UbitUmarov1-1/+8
2012-07-09 fix ode getconfigurationUbitUmarov2-2/+2
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7
2012-07-09 fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov1-15/+43