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2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Disable default collision sounds until they can be uploaded, but enable custo...Melanie1-55/+56
2012-06-07Set collision sound type so custom sound types are recognizedMelanie1-0/+2
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie3-31/+61
2012-06-07Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2-2/+34
2012-06-07Prevent a null ref when getting the velocity of an avatar during login orMelanie1-2/+3
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject...UbitUmarov1-2/+3
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie5-9/+27
2012-06-03When regions are set to shut down the instance, always send notifications toMelanie1-6/+30
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie2-8/+34
2012-06-01Fix impersonation, it got broken in a mergeMelanie1-7/+10
2012-06-01Remove the kill record. Core has removed it long ago and it really does more ...Melanie1-19/+19
2012-05-30ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov1-3/+4
2012-05-30Guard setting the building flagMelanie1-0/+4
2012-05-30Whitespace fixMelanie1-1/+1
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-30Fix the log standing attach-from-world bug.Melanie2-42/+59
2012-05-29 fix physics not reporting collisions only with terrainUbitUmarov1-0/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov1-2/+1
2012-05-28a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov1-7/+6
2012-05-28 let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov1-29/+25
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28revert making sculpts phanton if sculpt meshing option is offUbitUmarov1-2/+0
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28If a region is not found on a simulator, make the health query returnMelanie1-4/+13
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
2012-05-27Let OOB information usable outside ubitodeUbitUmarov3-29/+33
2012-05-21 also don't collide sculps or meshs if meshing is OFFUbitUmarov1-0/+2
2012-05-21 try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2-9/+75
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-20minor changesUbitUmarov3-32/+24
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov1-1/+1
2012-05-19 reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov4-126/+148
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2-53/+100
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov1-30/+98
2012-05-19Fix setting positions of attachments. The recent security fix regardingMelanie1-1/+1
2012-05-19modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2-46/+89
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov2-81/+120
2012-05-19 fix character IsPhysicalUbitUmarov1-1/+1
2012-05-19add colliders relative velocity projected in collision direction to collision...UbitUmarov3-1/+13
2012-05-17 removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov1-28/+13
2012-05-17Temprorarily disable collision sounds until we have some sound bitesMelanie1-1/+5