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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-08-05
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
UbitUmarov
3
-15
/
+78
2012-08-05
ubitmeshing: mask out mirror and invert bits on sculpttype convertion.
UbitUmarov
3
-449
/
+12
2012-08-04
*feature test* ubitode, let convex hull shape type work for prims other
UbitUmarov
1
-6
/
+15
2012-08-04
fix build on win
UbitUmarov
1
-2
/
+2
2012-08-03
on presence close(), release animator and OnRegionHeartbeatEnd event
UbitUmarov
1
-0
/
+7
2012-08-03
Make WaitGetScenePresence wait for up to 20 seconds
Melanie
1
-1
/
+1
2012-08-03
Remove another superflouous IsActive set
Melanie
1
-2
/
+0
2012-08-03
Remove a merge artefaci in IsActive handling and restore commented out correc...
Melanie
1
-2
/
+1
2012-08-03
minor change avoiding a null reference
UbitUmarov
1
-2
/
+4
2012-08-03
clientview IsActive use is broken. Suspend it's use keeping it true ( to
UbitUmarov
1
-3
/
+3
2012-08-03
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
3
-3
/
+3
2012-08-03
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
1
-3
/
+4
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-08-03
Make sure the position of a loggin-in agent is within region boundaries since
Melanie
1
-0
/
+9
2012-08-03
Fixed a rare bug that caused Save OAR to fail because it thought it had timed...
Oren Hurvitz
1
-5
/
+11
2012-08-03
Save membership fee to the database when a group is created.
Kevin Cozens
1
-25
/
+25
2012-08-02
BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...
Robert Adams
2
-6
/
+27
2012-08-03
Add a reason message for a code path that lacks one
Melanie
1
-0
/
+1
2012-08-03
minor: Comment out "Deleting asset" log messages for now
Justin Clark-Casey (justincc)
2
-2
/
+4
2012-08-03
Delete old blank SOGSpamTest
Justin Clark-Casey (justincc)
1
-37
/
+0
2012-08-03
Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ...
Justin Clark-Casey (justincc)
1
-253
/
+316
2012-08-02
Initialize the Rezzing object to UUID.Zero
Melanie
1
-3
/
+4
2012-08-02
Add simple draw test for the VectorRenderModule
Justin Clark-Casey (justincc)
1
-0
/
+75
2012-08-02
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
5
-1
/
+29
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
3
-0
/
+22
2012-08-01
Fix a bug in pCampbot grabbing behaviour where an exception would be thrown i...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-08-01
Look up the NPC module when the SensorRepeat class is created, rather than on...
Justin Clark-Casey (justincc)
1
-5
/
+6
2012-07-31
BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...
Robert Adams
2
-5
/
+3
2012-07-31
BulletSim: change boolean parameters in the shape data from int's to float's ...
Robert Adams
2
-7
/
+11
2012-08-01
Change exception log messages in XInventoryService connector to error rather ...
Justin Clark-Casey (justincc)
1
-9
/
+8
2012-07-31
Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso...
Justin Clark-Casey (justincc)
1
-35
/
+43
2012-07-31
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-07-31
Reverse a senseless change in the prioritizer. Why I would want avatars to re...
Melanie
1
-3
/
+9
2012-07-31
Adds support to ScriptModuleComms for region modules to export
Mic Bowman
3
-2
/
+74
2012-07-31
BulletSim: add parameters and API calls for setting ERP and CFM.
Robert Adams
6
-29
/
+164
2012-07-30
If we're fetching active gestures via the XInventoryServiceConnector, then pr...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-07-30
Correct StandUp position and rotation
Melanie
1
-1
/
+3
2012-07-29
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
Melanie
1
-1
/
+11
2012-07-29
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
Melanie
1
-4
/
+10
2012-07-29
Fix an exception while outputting a log message
Melanie
1
-1
/
+1
2012-07-29
When controls are released by script, don't drop the permission to
Melanie
1
-2
/
+0
2012-07-29
See that if controls are taken, those are released before taking new ones
Melanie
1
-0
/
+3
2012-07-29
Bump number of URLs to 15000 per region
Melanie
1
-1
/
+1
2012-07-28
Fix some merge issues and a functional issue in the scene manager
Melanie
1
-1
/
+1
2012-07-28
LSL/OSSL lacks Math.Min & Math.Max implementations.
SignpostMarv
3
-0
/
+54
2012-07-27
Avoid a race condition between the scene shutdown thread and the update threa...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-07-27
making first run more resilient to bad input (loop until good input, rather t...
SignpostMarv
1
-7
/
+19
2012-07-27
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
1
-4
/
+2
2012-07-27
minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-07-27
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...
Justin Clark-Casey (justincc)
1
-2
/
+0
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