| Commit message (Expand) | Author | Files | Lines |
2012-11-04 | Prevent IMs being sent to prims when avies decline inventory offers from them. | Diva Canto | 1 | -9/+12 |
2012-11-04 | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2 | -0/+18 |
2012-11-04 | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2 | -0/+18 |
2012-11-03 | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 6 | -17/+25 |
2012-11-03 | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 4 | -20/+96 |
2012-11-03 | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 3 | -61/+120 |
2012-11-03 | BulletSim: parameterize selection of linkset implementation | Robert Adams | 3 | -10/+24 |
2012-11-03 | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 10 | -132/+274 |
2012-11-03 | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 5 | -17/+39 |
2012-11-03 | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 7 | -266/+256 |
2012-11-03 | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 9 | -176/+328 |
2012-11-03 | BulletSim: vehicle tweeking. | Robert Adams | 3 | -93/+90 |
2012-11-03 | BulletSim: remove center-of-mass setting for linksets because it causes the c... | Robert Adams | 5 | -54/+33 |
2012-11-03 | BulletSim: Use the PostTaints operation to build the linkset once before the ... | Robert Adams | 2 | -124/+68 |
2012-11-03 | BulletSim: Add gravity force to vehicle. Some debugging additions. | Robert Adams | 1 | -2/+6 |
2012-11-03 | BulletSim: fix problem with multiple linksets stepping on each other if they ... | Robert Adams | 1 | -3/+4 |
2012-11-03 | BulletSim: add definitions for linkset collision mask | Robert Adams | 1 | -0/+3 |
2012-11-03 | BulletSim: code rearrangement | Robert Adams | 2 | -8/+6 |
2012-11-03 | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable... | Robert Adams | 1 | -29/+36 |
2012-11-03 | BulletSim: add post taint taints and post step taints. The post taints operat... | Robert Adams | 1 | -16/+122 |
2012-11-03 | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 1 | -1/+1 |
2012-11-03 | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 3 | -18/+38 |
2012-11-03 | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 3 | -6/+6 |
2012-11-03 | BulletSim: many small changes for vehicles simulation. | Robert Adams | 1 | -31/+40 |
2012-11-03 | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 1 | -8/+28 |
2012-11-03 | BulletSim: Add activations after vehicle properties change. Problem was the v... | Robert Adams | 1 | -12/+62 |
2012-11-03 | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 3 | -3/+7 |
2012-11-03 | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 11 | -188/+323 |
2012-11-03 | Prevent a null client from crashing windlight. | Melanie | 1 | -0/+3 |
2012-11-03 | HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w... | Diva Canto | 1 | -0/+9 |
2012-11-02 | Squash reporting HelloNeighbor exception - it simply means the other sim | Melanie | 1 | -4/+4 |
2012-11-02 | HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ... | Diva Canto | 3 | -8/+10 |
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 |
2012-11-02 | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 1 | -20/+14 |
2012-11-02 | Add [AssetService] AllowRemoteDeleteAllTypes (default false). | Justin Clark-Casey (justincc) | 2 | -15/+52 |
2012-11-02 | Move check to allow only deletion of maptiles up to AssetServerDeleteHandler ... | Justin Clark-Casey (justincc) | 3 | -34/+18 |
2012-11-01 | Comment out checks not to overwrite existing IAR/OAR files for now on "save i... | Justin Clark-Casey (justincc) | 2 | -4/+6 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2 | -1/+7 |
2012-10-31 | Also add the additional ScriptException constructor necessary to get [Seriali... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-10-31 | Mark ScriptException as [Serializable] for when it has to cross AppDomains | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2012-10-31 | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 7 | -35/+77 |
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 |
2012-10-30 | Add AnimState to CADU | Melanie | 1 | -0/+36 |
2012-10-30 | Add AnimState to CADU | Melanie | 1 | -0/+18 |
2012-10-30 | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 1 | -1/+1 |
2012-10-30 | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 1 | -5/+9 |
2012-10-30 | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-30 | Put back the collision sound shim into SOP | Melanie | 1 | -0/+29 |
2012-10-30 | Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... | Justin Clark-Casey (justincc) | 1 | -1/+5 |