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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-08-03
Fix old regression that stopped saving parcel owner data in OARs.
Justin Clark-Casey (justincc)
3
-36
/
+73
2012-08-03
Fix build break.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
3
-16
/
+45
2012-08-03
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
3
-20
/
+38
2012-08-03
Update settings loading in AvatarFactoryModule which should have been in last...
Justin Clark-Casey (justincc)
1
-4
/
+4
2012-08-03
Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAp...
Justin Clark-Casey (justincc)
2
-4
/
+9
2012-08-03
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-08-03
Fix the recent windows compile error by putting newFont for case "R" in Vecto...
Justin Clark-Casey (justincc)
1
-3
/
+8
2012-08-03
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...
Justin Clark-Casey (justincc)
1
-1
/
+7
2012-08-03
attempting to fix a build issue
SignpostMarv
1
-2
/
+2
2012-08-03
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
3
-3
/
+3
2012-08-03
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
1
-3
/
+4
2012-08-03
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
1
-1
/
+1
2012-08-03
Fixed a rare bug that caused Save OAR to fail because it thought it had timed...
Oren Hurvitz
1
-5
/
+11
2012-08-03
Save membership fee to the database when a group is created.
Kevin Cozens
1
-25
/
+25
2012-08-02
BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...
Robert Adams
2
-6
/
+27
2012-08-03
minor: Comment out "Deleting asset" log messages for now
Justin Clark-Casey (justincc)
2
-2
/
+4
2012-08-03
Delete old blank SOGSpamTest
Justin Clark-Casey (justincc)
1
-37
/
+0
2012-08-03
Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ...
Justin Clark-Casey (justincc)
1
-253
/
+316
2012-08-02
Initialize the Rezzing object to UUID.Zero
Melanie
1
-3
/
+4
2012-08-02
Add simple draw test for the VectorRenderModule
Justin Clark-Casey (justincc)
1
-0
/
+75
2012-08-02
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
5
-1
/
+29
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
3
-0
/
+22
2012-08-01
Fix a bug in pCampbot grabbing behaviour where an exception would be thrown i...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-08-01
Look up the NPC module when the SensorRepeat class is created, rather than on...
Justin Clark-Casey (justincc)
1
-5
/
+6
2012-07-31
BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...
Robert Adams
2
-5
/
+3
2012-07-31
BulletSim: change boolean parameters in the shape data from int's to float's ...
Robert Adams
2
-7
/
+11
2012-08-01
Change exception log messages in XInventoryService connector to error rather ...
Justin Clark-Casey (justincc)
1
-9
/
+8
2012-07-31
Resolve a deadlock between INPCModule and SensorRepeat by replacing the Senso...
Justin Clark-Casey (justincc)
1
-35
/
+43
2012-07-31
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar w...
Justin Clark-Casey (justincc)
1
-3
/
+6
2012-07-31
Adds support to ScriptModuleComms for region modules to export
Mic Bowman
3
-2
/
+74
2012-07-31
BulletSim: add parameters and API calls for setting ERP and CFM.
Robert Adams
6
-29
/
+164
2012-07-30
If we're fetching active gestures via the XInventoryServiceConnector, then pr...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-07-29
Return world rotation on llGetObjectDetails()'s OBJECT_ROT
Melanie
1
-1
/
+11
2012-07-28
LSL/OSSL lacks Math.Min & Math.Max implementations.
SignpostMarv
3
-0
/
+54
2012-07-27
Avoid a race condition between the scene shutdown thread and the update threa...
Justin Clark-Casey (justincc)
1
-3
/
+5
2012-07-27
making first run more resilient to bad input (loop until good input, rather t...
SignpostMarv
1
-7
/
+19
2012-07-27
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
1
-4
/
+2
2012-07-27
minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-07-27
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...
Justin Clark-Casey (justincc)
1
-2
/
+0
2012-07-27
Remove a couple of compiler warnings pointed out by SignpostMarv
Justin Clark-Casey (justincc)
2
-3
/
+0
2012-07-27
Fix issue where RegionCombinerModule was not removing regions from its dictio...
Justin Clark-Casey (justincc)
1
-0
/
+2
2012-07-26
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
Robert Adams
2
-4
/
+4
2012-07-26
BulletSim: refactor all the linkset logic out of the prim class
Robert Adams
4
-235
/
+409
2012-07-26
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
1
-0
/
+9
2012-07-26
When copying items, copy the item description field instead of the asset desc...
Justin Clark-Casey (justincc)
2
-25
/
+49
2012-07-26
Add a Dispose() of the physics engine when a scene is being shutdown.
Robert Adams
1
-0
/
+9
2012-07-25
BulletSim: remove unused, commented out code in BSConstraint
Robert Adams
1
-8
/
+0
2012-07-25
BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...
Robert Adams
2
-301
/
+301
2012-07-25
BulletSim: add parameters for setting linkset constraint factors
Robert Adams
2
-17
/
+32
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