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2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2-17/+17
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams4-10/+15
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams3-48/+73
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2-3/+31
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams4-10/+26
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams1-8/+8
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams1-3/+15
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams7-22/+63
2012-11-27Bug fix in Offline IM for inventory transfers. The items were being placed tw...Diva Canto1-11/+15
2012-11-28Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2-1/+9
2012-11-28Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)1-3/+57
2012-11-27Prevent the core Groups module from being enabled when its name doesn't match...Diva Canto1-0/+3
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams1-58/+79
2012-11-27BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams1-6/+16
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-27BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams1-10/+27
2012-11-26Fix database service unit test failures by temporarily reverting BasicDataSer...Justin Clark-Casey (justincc)1-1/+7
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams4-59/+26
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams1-60/+64
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams1-2/+2
2012-11-25BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams1-89/+40
2012-11-25BulletSim: add ToString override to BSVMotor.Robert Adams1-1/+6
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2-27/+74
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2-18/+17
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams2-16/+22
2012-11-25BulletSim: complete vector motor. Correct line endings.Robert Adams1-104/+129
2012-11-25BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams1-0/+7
2012-11-25BulletSim: add parameter for terrain collision margin.Robert Adams3-54/+45
2012-11-25BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2-0/+198
2012-11-24Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)3-106/+83
2012-11-24Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)1-7/+12
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)65-67/+80
2012-11-24In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)1-20/+7
2012-11-24Fix bug where loading an OAR with a deeded parcel would always set the parcel...Justin Clark-Casey (justincc)13-239/+609
2012-11-23minor: Add some currently commented out debug log lines for investigating iss...Justin Clark-Casey (justincc)1-0/+5
2012-11-23Make "show threads" and "thread abort" console commands available on all serversJustin Clark-Casey (justincc)3-108/+103
2012-11-23Make "force gc" console command available across all serversJustin Clark-Casey (justincc)2-11/+12
2012-11-23Make "show version" console command available across all serversJustin Clark-Casey (justincc)2-8/+7
2012-11-23Delete unused BaseHttpServer.HandleAgentRequest()Justin Clark-Casey (justincc)1-53/+0
2012-11-23minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+3
2012-11-23minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)1-1/+6
2012-11-23Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...Justin Clark-Casey (justincc)1-40/+63
2012-11-23Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)1-8/+13
2012-11-23minor: Add some console feedback on region restart and log who requested a re...Justin Clark-Casey (justincc)2-1/+9
2012-11-23Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)4-36/+51
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Add "help all" console command which will list all commands alphabetically in...Justin Clark-Casey (justincc)1-1/+28
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7