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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-10-29
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
5
-28
/
+47
2012-10-29
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
5
-86
/
+119
2012-10-29
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
1
-9
/
+8
2012-10-29
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
1
-10
/
+8
2012-10-29
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
1
-1
/
+1
2012-10-29
deduplicating code into a single LoopSound method
SignpostMarv
3
-27
/
+23
2012-10-29
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
1
-8
/
+0
2012-10-29
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
1
-1
/
+6
2012-10-29
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
1
-15
/
+0
2012-10-29
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
3
-4
/
+4
2012-10-29
transposing LoopSoundMaster to Sound Module
SignpostMarv
3
-25
/
+50
2012-10-29
transposing preload sound onto sound module
SignpostMarv
4
-32
/
+32
2012-10-29
transposing stop sound into sound module
SignpostMarv
3
-37
/
+56
2012-10-29
moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
1
-1
/
+1
2012-10-29
documenting ISoundModule methods & fields
SignpostMarv
1
-0
/
+28
2012-10-29
formatting ISoundModule prior to documentation
SignpostMarv
1
-2
/
+4
2012-10-29
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
1
-34
/
+34
2012-10-29
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
1
-4
/
+4
2012-10-29
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
1
-1
/
+1
2012-10-29
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
1
-4
/
+1
2012-10-29
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
1
-1
/
+1
2012-10-29
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
1
-4
/
+4
2012-10-29
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2
-4
/
+6
2012-10-29
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
1
-8
/
+4
2012-10-29
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
1
-6
/
+6
2012-10-29
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2
-3
/
+11
2012-10-29
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
1
-20
/
+58
2012-10-29
Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
1
-0
/
+1
2012-10-29
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
3
-3
/
+15
2012-10-29
Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
2
-1
/
+13
2012-10-28
Deep copy the collection of at_target objects so it can't be modified while
Melanie
1
-2
/
+5
2012-10-27
minor: Fix verbose IAR save message to make it a bit clearer that item data i...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-26
Fix "save iar" hanging permanently if the asset request phase times out.
Justin Clark-Casey (justincc)
4
-14
/
+33
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2
-5
/
+7
2012-10-26
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
1
-1
/
+1
2012-10-26
minor: Make the error thrown logged when a simulator in grid mode is trying t...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-26
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...
SignpostMarv
2
-14
/
+9
2012-10-26
adding ability for listeners to be filtered by regular expressions and a gene...
SignpostMarv
6
-19
/
+242
2012-10-26
Formatting and casing correction in WorldCommModule, trailing new line in OSS...
SignpostMarv
3
-5
/
+5
2012-10-26
minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...
Justin Clark-Casey (justincc)
1
-0
/
+2
2012-10-26
Removing the apparently superfluous explicit namespace reference so that the ...
SignpostMarv
1
-8
/
+2
2012-10-26
system ints can end up in LSL lists, which can cause counter-intuitive unknow...
SignpostMarv
1
-0
/
+2
2012-10-26
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
3
-103
/
+106
2012-10-26
Fixed saving non-square multi-region OARs
Oren Hurvitz
1
-1
/
+1
2012-10-25
minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-25
Changed "course" to "coarse" in several places
Oren Hurvitz
3
-18
/
+18
2012-10-25
In Scene.Close(), dispose of the physics scene after base.Close() since scrip...
Justin Clark-Casey (justincc)
2
-6
/
+25
2012-10-25
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
1
-1
/
+1
2012-10-25
Fix script error messages not showing up in viewer 3 and associated viewers.
Justin Clark-Casey (justincc)
9
-34
/
+75
2012-10-25
Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if app...
Justin Clark-Casey (justincc)
2
-11
/
+30
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