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2011-11-01Add "show status" command to pCambotJustin Clark-Casey (justincc)2-22/+45
2011-11-01Listen only for non SimShutdown Network.Disconnect firing so that we don't qu...Justin Clark-Casey (justincc)1-1/+7
2011-11-01get rid of unused m_verbose fieldJustin Clark-Casey (justincc)1-1/+0
2011-11-01stop recording the threads on which we happen to start bots. These are point...Justin Clark-Casey (justincc)1-7/+5
2011-11-01Retain a reference to an action thread rather than starting an infinite loop ...Justin Clark-Casey (justincc)1-8/+20
2011-10-31Removed unused show commands from Scene.cs and SceneBase.cs. The show modules...Dan Lake3-48/+13
2011-10-31Make bots share a cache so that asset downloads attempts are only made once i...Justin Clark-Casey (justincc)2-20/+24
2011-10-31Remove OpenSim.TestSuiteJustin Clark-Casey (justincc)7-572/+9
2011-10-31Stop individual bots attempting to download the same asset more than onceJustin Clark-Casey (justincc)1-14/+36
2011-10-31Fix bot disconnectionJustin Clark-Casey (justincc)1-1/+1
2011-10-31Adding green dots to map response should be for root agents onlyDan Lake1-1/+1
2011-10-31adjust pCampbot so it starts up bots with the name format "<firstname> <lastn...Justin Clark-Casey (justincc)4-94/+89
2011-10-31Stop pCampbot from firing connected event twice, which results in double coun...Justin Clark-Casey (justincc)2-10/+11
2011-10-31Plug a security hole in the inventory serviceMelanie1-1/+2
2011-10-30Fix line endingsDan Lake1-23/+23
2011-10-30Experimental reorder of Heartbeat loop now simulates physics and sends update...Dan Lake1-29/+27
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)3-32/+18
2011-10-29Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)1-7/+12
2011-10-29tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)1-51/+39
2011-10-29Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)1-12/+12
2011-10-29Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2-6/+3
2011-10-29Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)3-18/+10
2011-10-28set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)2-7/+2
2011-10-28Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)1-5/+5
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)2-6/+21
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake4-82/+53
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake4-57/+39
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake14-88/+79
2011-10-27For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)1-1/+4
2011-10-27Comment out inventory folder bulk update code on InventoryAccepted message in...Justin Clark-Casey (justincc)1-12/+18
2011-10-27Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly pa...Justin Clark-Casey (justincc)1-1/+3
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)3-1/+26
2011-10-26Added optional owner classes to existing OSSL agent PermissionsMichelle Argus1-6/+61
2011-10-26Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2-4/+18
2011-10-26Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2-4/+14
2011-10-25Restart the event queue worker threads that I accidentally disabled earlier t...Justin Clark-Casey (justincc)2-9/+11
2011-10-25In Watchdog, add ability to specific timeout for a thread.Justin Clark-Casey (justincc)1-16/+56
2011-10-25Add m_threads dictionary locking to Watchdog.GetThreads()Justin Clark-Casey (justincc)1-1/+2
2011-10-25Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)5-28/+10
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)3-7/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2-13/+8
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)3-9/+17
2011-10-25Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)1-4/+5
2011-10-25minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)1-4/+4
2011-10-25minor: add "threads show" as synonym for "show threads" for consistencyJustin Clark-Casey (justincc)1-0/+5
2011-10-25Add "threads abort <thread-id>" simulator console command that allows us to a...Justin Clark-Casey (justincc)2-2/+48
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)43-69/+243
2011-10-24Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()Justin Clark-Casey (justincc)1-12/+2
2011-10-24Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollS...Justin Clark-Casey (justincc)4-9/+31