| Commit message (Expand) | Author | Files | Lines |
2012-12-06 | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, | Robert Adams | 2 | -83/+130 |
2012-12-06 | BulletSim: update and add to the TODO list. | Robert Adams | 1 | -31/+56 |
2012-12-06 | BulletSim: add detail logging detail flag so I don't have to comment and unco... | Robert Adams | 1 | -27/+34 |
2012-12-06 | BulletSim: only check position sanity if the prim is physical -- the user can... | Robert Adams | 1 | -3/+1 |
2012-12-06 | BulletSim: add values for material friction and restitution. Fix line endings... | Robert Adams | 1 | -191/+185 |
2012-12-06 | BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle... | Robert Adams | 1 | -14/+28 |
2012-12-06 | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f... | Robert Adams | 2 | -20/+38 |
2012-12-06 | minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-12-06 | Allow GetTexture calls with no second value in the range header (e.g. just 53... | Justin Clark-Casey (justincc) | 1 | -1/+34 |
2012-12-06 | Instead of printing script errors out to console, put to debug log so that we... | Justin Clark-Casey (justincc) | 1 | -1/+11 |
2012-12-05 | minor: Fix more compiler warnings in CoreModules tests by properly overriding... | Justin Clark-Casey (justincc) | 5 | -5/+16 |
2012-12-05 | Add engine-wide events queued and events processed numbers to output of "xeng... | Justin Clark-Casey (justincc) | 1 | -1/+14 |
2012-12-05 | Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope... | Justin Clark-Casey (justincc) | 5 | -7/+13 |
2012-12-05 | Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c... | Justin Clark-Casey (justincc) | 3 | -4/+15 |
2012-12-05 | For now, sort "show scripts" output in descending order sorted by events proc... | Justin Clark-Casey (justincc) | 1 | -3/+21 |
2012-12-05 | Add IScriptInstance.EventsProcessed stat so that we can record this informati... | Justin Clark-Casey (justincc) | 3 | -0/+10 |
2012-12-05 | Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce co... | Justin Clark-Casey (justincc) | 1 | -12/+6 |
2012-12-05 | Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2012-12-05 | minor: tidy up spacing at bottom of MundaneFrameworkTests | Justin Clark-Casey (justincc) | 1 | -6/+2 |
2012-12-05 | In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather tha... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-12-05 | In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru... | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2012-12-05 | On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev... | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2012-12-04 | minor: also comment out the debug log message which reports searching for chi... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-12-04 | minor: Comment out "Delivering IM to..." messages for now. | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-12-04 | minor: Put Scene.PhysicsRequestAsset() into standard C# xml format. | Justin Clark-Casey (justincc) | 1 | -4/+11 |
2012-12-04 | Bug fix in OfflineMessageModule. Mantis #6446 | Diva Canto | 1 | -1/+1 |
2012-12-04 | Improvement in HGInstantMessageService: account for the existence of an offli... | Diva Canto | 2 | -10/+140 |
2012-12-03 | XmlRpcGridRouter | BlueWall | 4 | -19/+77 |
2012-12-03 | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 7 | -80/+95 |
2012-12-03 | BulletSim: rework angular corrections to remove any hybrid code and compute a... | Robert Adams | 4 | -111/+115 |
2012-12-03 | BulletSim: add stubs for generalization of preStep actions. Will eventually r... | Robert Adams | 2 | -3/+22 |
2012-12-03 | BulletSim: begin tracking a TODO list. There just are so many things to remem... | Robert Adams | 1 | -0/+112 |
2012-12-03 | BulletSim: revert angular vertical attraction from motor to code. The motor c... | Robert Adams | 1 | -47/+19 |
2012-12-03 | BulletSim: format vehicle detail logging messages so vehicle changs are group... | Robert Adams | 2 | -17/+17 |
2012-12-03 | BulletSim: localize vehicle property setting so the vehicle prim is only upda... | Robert Adams | 1 | -33/+128 |
2012-12-01 | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB... | Robert Adams | 4 | -10/+15 |
2012-11-29 | BulletSim: remove time scaling of computed vehicle absolute velocity since Bu... | Robert Adams | 3 | -48/+73 |
2012-11-29 | BulletSim: add copyright header where it is missing. Remove some unnecessary ... | Robert Adams | 2 | -3/+31 |
2012-11-29 | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... | Robert Adams | 4 | -10/+26 |
2012-11-29 | BulletSim: reverse direction of hover correction. Removes problem with vehicl... | Robert Adams | 1 | -8/+8 |
2012-11-28 | BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B... | Robert Adams | 1 | -3/+15 |
2012-11-28 | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 7 | -22/+63 |
2012-11-27 | Bug fix in Offline IM for inventory transfers. The items were being placed tw... | Diva Canto | 1 | -11/+15 |
2012-11-28 | Stop logging spurious asset data for {0} is zero length error for sculpts/mesh | Justin Clark-Casey (justincc) | 2 | -1/+9 |
2012-11-28 | Show many more primitive properties on console command "show part name/id/pos" | Justin Clark-Casey (justincc) | 1 | -3/+57 |
2012-11-27 | Prevent the core Groups module from being enabled when its name doesn't match... | Diva Canto | 1 | -0/+3 |
2012-11-27 | BulletSim: reorganize linear movement routine into separate subroutines enabl... | Robert Adams | 1 | -58/+79 |
2012-11-27 | BulletSim: fix terrain mesh generation for problem with regions that have une... | Robert Adams | 1 | -6/+16 |
2012-11-27 | BulletSim: reorganize angular movement routine into separate subroutines enab... | Robert Adams | 1 | -95/+114 |
2012-11-27 | BulletSim: implementation of vertical attraction motor. | Robert Adams | 1 | -41/+62 |