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My fork of OpenSim for IG and DG, called SledjChisl.
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2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
20
-402
/
+573
2009-10-15
Replaced the update lists with a priority queue implementation in LLClientView
jjgreens
2
-45
/
+554
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
9
-68
/
+255
2009-10-14
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...
John Hurliman
4
-11
/
+12
2009-10-14
Moved some code up to AddRegion, so that other modules that depend on it don'...
Diva Canto
1
-6
/
+6
2009-10-14
Allow the LLUDP server to run in either synchronous or asynchronous mode with...
John Hurliman
2
-6
/
+29
2009-10-14
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...
John Hurliman
4
-102
/
+161
2009-10-14
* Switched to a plain lock for the ClientManager collections and protected th...
John Hurliman
3
-71
/
+85
2009-10-14
* Added the "show connections" command to print out all of the currently trac...
John Hurliman
1
-1
/
+23
2009-10-14
* Read scene_throttle_bps from the config file and use it
John Hurliman
2
-10
/
+5
2009-10-14
* minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2
-4
/
+4
2009-10-14
* Minimized the number of times textures are pulled off the priority queue
John Hurliman
8
-73
/
+152
2009-10-14
Setting changeY in border crossing.
Diva Canto
1
-0
/
+1
2009-10-14
Enable LSL dialogs to display group names properly
Melanie
1
-0
/
+10
2009-10-14
Set the estate owner to be the master avatar if it's not set.
Melanie
1
-0
/
+6
2009-10-13
* Split Task category into Task and State
John Hurliman
3
-34
/
+59
2009-10-13
Optimized heartbeat by calling Update() only on updated objects.
Dan Lake
3
-73
/
+52
2009-10-13
* Fixes some prim crossings on megaregions with regions beyond the 512m mark
Teravus Ovares (Dan Olivares)
2
-25
/
+99
2009-10-13
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...
John Hurliman
7
-94
/
+242
2009-10-13
* Consolidated adding / removing ClientManager IClientAPIs to two places in S...
John Hurliman
10
-77
/
+38
2009-10-13
* Fixed a bug where clients were being added to ClientManager twice
John Hurliman
5
-59
/
+54
2009-10-13
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...
John Hurliman
20
-329
/
+310
2009-10-13
* Unregister event handlers in LLUDPServer when a client logs out and disconn...
John Hurliman
8
-410
/
+262
2009-10-13
Avoid checking m_clients collection twice when a UseCircuitCode packet is rec...
John Hurliman
2
-28
/
+30
2009-10-13
* Broke the circular reference between LLClientView and LLUDPClient. This sho...
John Hurliman
2
-59
/
+77
2009-10-13
* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
John Hurliman
2
-6
/
+9
2009-10-13
Better handling of missing assets.
Diva Canto
1
-9
/
+16
2009-10-12
Better handling of missing assets.
Diva Canto
1
-9
/
+23
2009-10-12
Stop the recurring texture requests for textures that truly don't exist.
Diva Canto
1
-2
/
+2
2009-10-12
Added this one file for the previous commit to work.
Diva Canto
1
-0
/
+37
2009-10-12
* Fixes http://opensimulator.org/mantis/view.php?id=4225
Diva Canto
11
-62
/
+162
2009-10-12
0004246: [Patch] FlotsamAssetCache deep scan & cache
Melanie
1
-37
/
+270
2009-10-12
Stop null values from being returned on database queries
Melanie
1
-1
/
+4
2009-10-12
Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e...
unknown
1
-1
/
+1
2009-10-11
Fixed tree crossing. This will alleviate
Diva Canto
1
-56
/
+54
2009-10-11
* Changed logic of enabling LLProxyLoginModule to follow the new style -- tru...
Diva Canto
2
-4
/
+6
2009-10-11
sync PrimMesher with r46
dahlia
2
-19
/
+782
2009-10-11
disambiguate System.Path (preparation for new PrimMesher)
dahlia
1
-1
/
+1
2009-10-10
Use Util.UTF8 instead of creating a new heap object every time.
Diva Canto
1
-5
/
+5
2009-10-10
Fix selling objects
Melanie
1
-4
/
+3
2009-10-10
* comment out the velocity test, using updates every 500 ms as set in ScenePr...
Teravus Ovares (Dan Olivares)
2
-2
/
+7
2009-10-10
* Make ODECharacter respect the scene's requested collision update time
Teravus Ovares (Dan Olivares)
3
-3
/
+15
2009-10-10
Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...
dahlia
1
-1
/
+1
2009-10-10
* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-10-10
* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...
Teravus Ovares (Dan Olivares)
1
-3
/
+8
2009-10-09
Slight variation on the locking scheme: now locking always, except the ForEac...
Diva Canto
1
-9
/
+9
2009-10-09
* Changed the "Packet exceeded buffer size" log line to debug and include the...
John Hurliman
2
-8
/
+5
2009-10-09
A slight improvement on name fetching -- using the local name cache, since it...
Diva Canto
1
-0
/
+6
2009-10-09
This is to *try* to avoid the exception we are seeing repeatedly:
Diva Canto
1
-0
/
+4
2009-10-09
Use the cache, Luke!
Diva Canto
1
-25
/
+8
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