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My fork of OpenSim for IG and DG, called SledjChisl.
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2009-10-30
* Another ACL Test
Teravus Ovares (Dan Olivares)
1
-1
/
+58
2009-10-30
* Moving A test from the OpenSim.Framework.ACL object to the OpenSim.Framewor...
Teravus Ovares (Dan Olivares)
1
-0
/
+41
2009-10-30
Fixed a regression in SendAvatarGroupsReply()
John Hurliman
1
-2
/
+2
2009-10-30
Add a using for OSD to the client view
Melanie
1
-0
/
+1
2009-10-30
* Disables automatic packet splitting on AvatarGroupsReply packets. This pack...
John Hurliman
2
-14
/
+16
2009-10-30
Squelch an error message on sim shutdown when not using MXP
Melanie
1
-2
/
+5
2009-10-30
* Fix for a potential race condition in ScenePresence.AbsolutePosition
John Hurliman
3
-42
/
+42
2009-10-30
* Moving parcel media and avatar update packets from the unthrottled category...
John Hurliman
4
-22
/
+25
2009-10-30
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
John Hurliman
4
-26
/
+32
2009-10-29
* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...
John Hurliman
1
-29
/
+35
2009-10-29
* Commented out two noisy debug lines in the LLUDP server
John Hurliman
3
-159
/
+144
2009-10-29
More performance improvements to XEngine script loading
John Hurliman
2
-54
/
+37
2009-10-29
* Misc. formatting cleanup for the previous patch
John Hurliman
3
-37
/
+40
2009-10-29
Optimizations
Dan Lake
5
-118
/
+123
2009-10-29
* Implemented foot collision plane for avatars
John Hurliman
1
-215
/
+44
2009-10-29
Ported the Simian avatar animation system to OpenSim. Landing is currently no...
John Hurliman
1
-36
/
+203
2009-10-29
Fixing NullReferenceException regression in the previous commit
John Hurliman
1
-1
/
+1
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
7
-81
/
+108
2009-10-28
Small performance tweaks to code called by the heartbeat loop
John Hurliman
4
-117
/
+53
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
4
-107
/
+6
2009-10-28
Limit physics time dilation to 1.0
John Hurliman
2
-2
/
+2
2009-10-28
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
5
-32
/
+40
2009-10-28
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
3
-5
/
+12
2009-10-28
Fixed a bad check on velocity in the ODE near() callback (it was only checkin...
John Hurliman
1
-3
/
+3
2009-10-28
Adding changes to previous patch to make it fit into core better
Melanie
1
-19
/
+17
2009-10-28
patch kill by UUID
Fredo Chaplin
1
-0
/
+58
2009-10-28
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2
-2
/
+10
2009-10-28
Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
John Hurliman
1
-1
/
+1
2009-10-28
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ir...
John Hurliman
1
-2
/
+6
2009-10-28
Print the exception message when CSJ2K decoding fails for sculpty textures
John Hurliman
1
-3
/
+3
2009-10-28
Modified visibilities of properties and methods. This is so that SL client ba...
Mikko Pallari
2
-12
/
+12
2009-10-27
Make map search work also for hyperlinked regions.
Diva Canto
1
-4
/
+6
2009-10-27
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
4
-17
/
+21
2009-10-27
Experimental test to rate limit the incoming packet handler and try to always...
John Hurliman
2
-0
/
+29
2009-10-27
Remove the SECS loader
Melanie
5
-443
/
+0
2009-10-27
Removed the DotNetEngine scripting engine. You will need to create a fresh ch...
John Hurliman
36
-5780
/
+0
2009-10-27
Remove the rest of SECS. It was never used, except by an experimental version
Melanie
18
-1059
/
+0
2009-10-27
Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
1
-1
/
+1
2009-10-27
Making the defaults for interest management variables match whether you have ...
John Hurliman
1
-3
/
+3
2009-10-27
Forgot a line in the previous commit
John Hurliman
1
-0
/
+2
2009-10-27
Finally hunted down the Parallel deadlock. Packets were being handled asynchr...
John Hurliman
1
-6
/
+9
2009-10-27
* Tweak to region module loading to check for a matching constructor first in...
John Hurliman
3
-23
/
+29
2009-10-27
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
4
-8
/
+12
2009-10-26
* Switched from OpenJPEG to CSJ2K in Meshmerizer
John Hurliman
1
-3
/
+1
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
32
-878
/
+866
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
3
-62
/
+69
2009-10-26
Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
5
-21
/
+30
2009-10-26
* Switched all operations on the list of clients that could be either sync or...
John Hurliman
6
-28
/
+37
2009-10-26
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...
John Hurliman
2
-0
/
+11
2009-10-26
No need to create dupe TriMeshData for ODE. A previous patch created a dictio...
Dan Lake
1
-6
/
+14
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