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2007-09-11Get rid of extra green men in minimap on region crossings (they were Dalien Talbot1-2/+3
2007-09-11move the locks closer to the data, sqlite for assets now works like a champSean Dague2-40/+37
2007-09-11remove autogenerated filesSean Dague1-66/+0
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW1-90/+485
2007-09-11add DeleteAssetSean Dague1-10/+14
2007-09-11Trying some locks on asset database access. MW1-10/+21
2007-09-10Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee1-0/+6
2007-09-10* Took a stab at #388lbsa711-1/+4
2007-09-10added some debugging for tracing where asset code isn't working with sqliteSean Dague4-305/+328
2007-09-10mass update of urls in source code to new websiteSean Dague190-190/+190
2007-09-10A couple of fixes to make sure db4o gets set as the default asset database. A...MW3-2/+4
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ...MW1-2/+13
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW19-47/+428
2007-09-10* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa711-17/+31
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar collision...dan miller2-4/+16
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot5-0/+62
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to Objec...dan miller2-14/+18
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller1-0/+4
2007-09-08A small try/catch wrapper to prevent the CLI errors from nuking the sim.Dalien Talbot1-1/+5
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot5-16/+28
2007-09-08Added region console command "edit-scale". To use first use change-region to ...MW2-0/+29
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to u...MW3-10/+18
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW14-25/+295
2007-09-07added SQLiteAssetData class first pass. This should work,Sean Dague1-0/+237
2007-09-07remove build files from svn Sean Dague4-575/+0
2007-09-07factor out common methods to SQLiteBaseSean Dague2-169/+231
2007-09-06added experimental method of trying to relieve missing prim problem (by addin...MW4-13/+123
2007-09-06fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2-1/+12
2007-09-05Added "force-update" console command (when a region is set as active), which ...MW1-0/+11
2007-09-05Added "Local" and "Temporary" Fields to the AssetBase class.MW2-1/+3
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-09-04Added partial help info when calling "help" command with a region set.MW3-3/+38
2007-09-04Fixed it so "shutdown" command works when a region is set as the active conso...MW1-1/+1
2007-09-04Part 2 of Darok's BulletX patches.MW1-135/+115
2007-09-04Part 1 of Darok's BulletX patches.MW1-16/+39
2007-09-04Removed the exit-region command, now use "change-region root" or "change-regi...MW3-19/+45
2007-09-04Added "show modules" command that if at root level will display a list of loa...MW2-3/+57
2007-09-04Using change-region without a region name will now display the currently acti...MW1-3/+14
2007-09-04Fixed it so change-region works with region names that have spaces in them. MW2-9/+34
2007-09-04Some work on Module loading/management.MW28-226/+659
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2-2/+1
2007-09-01umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...dan miller1-22/+33
2007-08-31remove some more rote Verbose strings, leave only ones that actually have som...Sean Dague1-3/+0
2007-08-31Added a Debug method to the Console/log class that has the Conditional attrib...MW9-9/+153
2007-08-31change debugging around failed prim loading. I have one prim that doesn't Sean Dague1-2/+5
2007-08-30danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller1-4/+7
2007-08-30remove debugging statementSean Dague1-1/+1
2007-08-30Config option for loading ScriptEngine (wjordan)Tedd Hansen2-15/+12
2007-08-30Added some place holder classes for various modules.MW10-38/+216