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2009-10-16* Ensure that at least 20 frames run before letting avatar in.Teravus Ovares (Dan Olivares)1-0/+11
2009-10-16* One more attempt at the NullRef In The OdePlugin. This might fix it, but ...Teravus Ovares (Dan Olivares)2-1/+22
2009-10-16Thank you, Fly man, for plumbing the AvatarInterestsUpdate packetMelanie1-5/+22
2009-10-16* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...Teravus Ovares (Dan Olivares)1-0/+1
2009-10-16* Added a message for when the null reference exception occurs to make debugg...Teravus Ovares (Dan Olivares)1-3/+4
2009-10-16* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...Teravus Ovares (Dan Olivares)2-2/+31
2009-10-15* Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)2-5/+9
2009-10-14* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...John Hurliman4-11/+12
2009-10-14Moved some code up to AddRegion, so that other modules that depend on it don'...Diva Canto1-6/+6
2009-10-14Allow the LLUDP server to run in either synchronous or asynchronous mode with...John Hurliman2-6/+29
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow m...John Hurliman4-102/+161
2009-10-14* Switched to a plain lock for the ClientManager collections and protected th...John Hurliman3-71/+85
2009-10-14* Added the "show connections" command to print out all of the currently trac...John Hurliman1-1/+23
2009-10-14* Read scene_throttle_bps from the config file and use itJohn Hurliman2-10/+5
2009-10-14* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman8-73/+152
2009-10-14Setting changeY in border crossing.Diva Canto1-0/+1
2009-10-14Enable LSL dialogs to display group names properlyMelanie1-0/+10
2009-10-14Set the estate owner to be the master avatar if it's not set.Melanie1-0/+6
2009-10-13* Split Task category into Task and StateJohn Hurliman3-34/+59
2009-10-13Optimized heartbeat by calling Update() only on updated objects.Dan Lake3-73/+52
2009-10-13* Fixes some prim crossings on megaregions with regions beyond the 512m markTeravus Ovares (Dan Olivares)2-25/+99
2009-10-13* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman7-94/+242
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman10-77/+38
2009-10-13* Fixed a bug where clients were being added to ClientManager twiceJohn Hurliman5-59/+54
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman20-329/+310
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and disconn...John Hurliman8-410/+262
2009-10-13Avoid checking m_clients collection twice when a UseCircuitCode packet is rec...John Hurliman2-28/+30
2009-10-13* Broke the circular reference between LLClientView and LLUDPClient. This sho...John Hurliman2-59/+77
2009-10-13* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()John Hurliman2-6/+9
2009-10-13Better handling of missing assets.Diva Canto1-9/+16
2009-10-12Better handling of missing assets.Diva Canto1-9/+23
2009-10-12Stop the recurring texture requests for textures that truly don't exist.Diva Canto1-2/+2
2009-10-12Added this one file for the previous commit to work.Diva Canto1-0/+37
2009-10-12* Fixes http://opensimulator.org/mantis/view.php?id=4225Diva Canto11-62/+162
2009-10-120004246: [Patch] FlotsamAssetCache deep scan & cacheMelanie1-37/+270
2009-10-12Stop null values from being returned on database queriesMelanie1-1/+4
2009-10-12Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e...unknown1-1/+1
2009-10-11Fixed tree crossing. This will alleviateDiva Canto1-56/+54
2009-10-11* Changed logic of enabling LLProxyLoginModule to follow the new style -- tru...Diva Canto2-4/+6
2009-10-11sync PrimMesher with r46dahlia2-19/+782
2009-10-11disambiguate System.Path (preparation for new PrimMesher)dahlia1-1/+1
2009-10-10Use Util.UTF8 instead of creating a new heap object every time.Diva Canto1-5/+5
2009-10-10Fix selling objectsMelanie1-4/+3
2009-10-10* comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)2-2/+7
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)3-3/+15
2009-10-10Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...dahlia1-1/+1
2009-10-10* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...Teravus Ovares (Dan Olivares)1-1/+1
2009-10-10* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...Teravus Ovares (Dan Olivares)1-3/+8
2009-10-09Slight variation on the locking scheme: now locking always, except the ForEac...Diva Canto1-9/+9