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My fork of OpenSim for IG and DG, called SledjChisl.
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2008-01-06
* A few more Message Server comms related updates
Teravus Ovares
6
-10
/
+95
2008-01-06
Added code to gridserver to prevent new region from connecting at X,Y locatio...
Brian McBee
1
-112
/
+128
2008-01-06
* Added some userserver glue for communications with the message server
Teravus Ovares
6
-75
/
+330
2008-01-06
Set svn:eol-style.
Jeff Ames
2
-277
/
+277
2008-01-06
Factor out TaskInventoryItem
Justin Clarke Casey
4
-83
/
+116
2008-01-06
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
3
-31
/
+97
2008-01-05
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
2
-28
/
+77
2008-01-05
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
2
-4
/
+7
2008-01-05
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
1
-2
/
+2
2008-01-05
Dah, don't try and commit the primitems table if we're not running with prim ...
Justin Clarke Casey
1
-1
/
+37
2008-01-05
Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!)
Brian McBee
1
-1
/
+1
2008-01-05
Only one queue is used for load/unload of scripts.
Tedd Hansen
2
-20
/
+22
2008-01-05
Prim inventory storage phase 2. Add a prim inventory script item to sqlite e...
Justin Clarke Casey
1
-6
/
+129
2008-01-05
Inventory subfolders working again in grid mode.
Brian McBee
1
-56
/
+58
2008-01-05
Removed ModuleName because its like that and thats the way it is (according t...
Tedd Hansen
4
-11
/
+0
2008-01-05
Implicit interface definitions (maybe Mono won't crash?)
Tedd Hansen
2
-2
/
+2
2008-01-05
Added ModuleName to /OpenSim/StartUp modules + debug messages during startup
Tedd Hansen
4
-9
/
+13
2008-01-05
Added some comments + Ahlotta Debugging in startup sequence
Tedd Hansen
1
-37
/
+69
2008-01-05
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Tedd Hansen
10
-418
/
+251
2008-01-05
Added errorhandler+tip that grid server might not be running on grid registra...
Tedd Hansen
1
-4
/
+12
2008-01-05
* Applying jhurliman's LLSD login enablement patch.
Teravus Ovares
7
-6
/
+437
2008-01-05
* Added shell Messaging Server. Don't run the MessagingServer yet or you mig...
Teravus Ovares
1
-0
/
+226
2008-01-05
* Fixed a waste of resources in ODE. Possibly a cause of thread leak.
Teravus Ovares
1
-2
/
+2
2008-01-05
And another log-instead-of-crash... when creating user fails.
Tedd Hansen
1
-3
/
+19
2008-01-05
Log instead of crash on some specific unknown startup bug I'm getting
Tedd Hansen
1
-8
/
+49
2008-01-04
* possibly the least significant commit so far into 2008
lbsa71
1
-1
/
+1
2008-01-04
*Added ability to skip any use of the console when configuring and assume def...
mingchen
12
-20
/
+22
2008-01-04
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...
Teravus Ovares
1
-1
/
+8
2008-01-04
* Added the ability for estate managers to use the magic secondlife blue card...
Teravus Ovares
7
-33
/
+138
2008-01-04
* Fixing a the time clock issue on Sim Restart messages. See Mantis 287
Teravus Ovares
1
-2
/
+3
2008-01-03
* Made covenant changes made in the estate tools persist across sim restarts.
Teravus Ovares
2
-1
/
+7
2008-01-03
Tweaked "show users" formatting, added user's IP address to display.
Brian McBee
2
-7
/
+14
2008-01-03
* changed form Debug to Verbose on Texture sending
lbsa71
1
-1
/
+1
2008-01-03
* Added removal of TextureSenders and UserTextureDownloadService on agent lea...
lbsa71
3
-5
/
+34
2008-01-03
Set svn:eol-style.
Jeff Ames
2
-232
/
+232
2008-01-03
* Some work on TextureDownloadModule
lbsa71
3
-214
/
+236
2008-01-03
* Added lock to Contains to avoid enumeration exceptions
lbsa71
1
-1
/
+4
2008-01-03
Packet recycling has been temporarily disabled to avoid the performance probl...
Johan Berntsson
1
-0
/
+5
2008-01-03
Reduce maximum number of items in an inventory packet to approximate Linden s...
Justin Clarke Casey
1
-3
/
+3
2008-01-03
Fix mantis 280 - sim crashes when a prim is deleted.
Justin Clarke Casey
1
-0
/
+1
2008-01-03
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...
Johan Berntsson
8
-80
/
+77
2008-01-02
Minor refactoring to expose PrimInventory from SceneObjectPart
Justin Clarke Casey
1
-7
/
+15
2008-01-02
* Added the ability for Region Owners to add and remove estate managers using...
Teravus Ovares
3
-29
/
+142
2008-01-02
Fixed buffer overrun bug in ZeroDecodeCommand
Johan Berntsson
1
-2
/
+23
2008-01-02
Full .dll-name in config option for ScriptEngine. Loading only scriptengine s...
Tedd Hansen
4
-5
/
+8
2008-01-02
* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too smal...
lbsa71
1
-1
/
+2
2008-01-02
* Did a bit of estate work. Added some fields to EstateSettings.xml for est...
Teravus Ovares
4
-5
/
+349
2008-01-02
* Trying to address TextureSender issues
lbsa71
6
-78
/
+91
2008-01-02
* Refactored out function to load specified AssetSet Xml
lbsa71
4
-12
/
+18
2008-01-02
* Added using as per mail to see if that does anything for Ursulas build issu...
lbsa71
1
-0
/
+1
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