aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (unfollow)
Commit message (Expand)AuthorFilesLines
2007-11-07get rid of the debug line, that's just going to drive everyone nutsSean Dague1-1/+1
2007-11-07move Sun into a Region Module, pass 1. Currently this works fine withSean Dague3-3/+182
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague3-2/+19
2007-11-07disable profuse logging messages for not saving physical Sean Dague1-1/+1
2007-11-07refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2-236/+98
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
2007-11-06* Added better logging to AssetCachelbsa715-96/+103
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05physical prims dan miller1-75/+452
2007-11-05adding missing ODE files for meshdan miller4-0/+841
2007-11-05Fixed the MyNpcCharacter errorsMW1-4/+4
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa714-35/+33
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ...MW8-63/+125
2007-11-05prim cuts in ODEdan miller8-508/+499
2007-11-05Changed it so opensim.exe should scan for new application plugins every time ...MW1-0/+1
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2-4/+15
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-05* Temporarily reverted SQL syntax.Adam Frisby1-3/+3
2007-11-04* Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby1-2/+3
2007-11-04Some more refactoringMW9-196/+268
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code o...MW3-42/+115
2007-11-04* Small touchup of console messagesAdam Frisby1-5/+5
2007-11-04normalized line endingsJeff Ames1-17/+17
2007-11-04Deleted Regionloader .csproj files. MW2-224/+0
2007-11-04Added forgotten IApplicationPlugin fileMW1-0/+17
2007-11-04normalized line endingsJeff Ames8-1197/+1197
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW4-15/+76
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW7-56/+70
2007-11-04add a IAssetProvider.CommitAssets() call to the grid asset server, when a ass...MW1-0/+1
2007-11-04Do I really have to write a log entry, can't I just hide this commit somewher...MW1-1/+2
2007-11-04removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax1-155/+0
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok3-56/+114
2007-11-03First part of Scene refactoring:MW9-760/+1075
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen9-20/+98
2007-11-03* Removed unused UDPServerBaselbsa711-84/+0
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen8-171/+621
2007-11-03testing different rest post method/class for Grid asset client. (possible tha...MW2-10/+61
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok10-63/+114
2007-11-02Added temporary try catch to udpserver while testing something out (will remo...MW1-1/+7
2007-11-01debug tracing for asset server hangsSean Dague4-5/+20
2007-11-01Need to clean up resources when creating/updating assetsTleiades Hax1-0/+1
2007-11-01(no commit message)Tleiades Hax1-10/+14
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen5-52/+87
2007-11-01* Diuerse beavtificatemslbsa7130-150/+150
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-289/+312
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitti...MW3-6/+6