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* Add a skeleton for a name value storage associated with regionsMelanie2012-08-151-0/+26
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* Merge branch 'master' into careminsterMelanie2012-07-251-2/+20
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * extend regression TestDetachScriptedAttachementToInventory() to check ↵Justin Clark-Casey (justincc)2012-07-241-2/+20
| | | | | | | | correct running status on a re-rezzed attachment
* | Merge branch 'avination' into careminsterMelanie2012-07-201-1/+1
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| * | Fix slow loading of task inventoryMelanie2012-07-191-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-07-191-1/+1
|\ \ \ | |/ / |/| / | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-191-1/+1
| | | | | | | | | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* | Merge branch 'master' into careminsterMelanie2012-07-131-5/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Remove IClientAPI.GetClientEP() in favour of existing identical ↵Justin Clark-Casey (justincc)2012-07-121-5/+0
| | | | | | | | IClientAPI.RemoteEndpoint.
* | Merge branch 'master' into careminsterMelanie2012-07-122-22/+59
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-111-1/+1
| | | | | | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
| * Add regression TestRezScriptedAttachmentsFromInventory() though this ↵Justin Clark-Casey (justincc)2012-07-112-22/+59
| | | | | | | | currently only checks for the presence of script items, not for started scripts
* | Merge branch 'master' into careminsterMelanie2012-07-112-20/+87
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-092-17/+67
| | | | | | | | | | | | This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
| * Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-071-3/+20
| | | | | | | | | | This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
* | Merge branch 'master' into careminsterMelanie2012-07-052-10/+47
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-052-10/+47
| | | | | | | | | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
* | Merge branch 'master' into careminsterMelanie2012-06-283-1/+53
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * Automatically disable log4net before each regression test so that logging is ↵Justin Clark-Casey (justincc)2012-06-272-1/+48
| | | | | | | | | | | | | | confined to a single test if it's turned on. This involves making test classes inherit from a common OpenSimTestCase. This will be applied to more classes as required.
| * refactor: Remove unnecessary AttachmentModuleTests.m_userId in favour of ↵Justin Clark-Casey (justincc)2012-06-261-0/+5
| | | | | | | | local variables
* | Merge branch 'master' into careminsterMelanie2012-06-141-4/+0
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)2012-06-131-4/+0
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* | Merge branch 'avination' into careminsterMelanie2012-06-111-0/+10
|\ \ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs OpenSim/Services/Connectors/Simulation/SimulationDataService.cs OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
| * | Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2012-06-071-0/+10
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* | | Merge branch 'master' into careminsterMelanie2012-05-272-4/+38
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen2012-05-231-1/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | Fix bug where an avatar that had an object they owned attached through ↵Justin Clark-Casey (justincc)2012-05-231-3/+4
| | | | | | | | | | | | | | | | | | | | | llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
* | | Merge branch 'master' into careminsterMelanie2012-05-171-1/+7
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| * | Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression ↵Justin Clark-Casey (justincc)2012-05-171-0/+6
| | | | | | | | | | | | test logging accidentally left in
| * | Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()Justin Clark-Casey (justincc)2012-05-171-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-05-161-4/+4
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| * | Fix issue where loading OARs could sometimes result in link numbers being ↵Justin Clark-Casey (justincc)2012-05-151-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
* | | Merge branch 'avination' into careminsterMelanie2012-05-131-0/+1
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| * | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-121-0/+1
| | | | | | | | | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
* | | Merge branch 'master' into careminsterMelanie2012-05-131-1/+1
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| * | Fix mono compiler warning.Justin Clark-Casey (justincc)2012-05-121-1/+1
| | | | | | | | | | | | Last jenkins failure looked like a glitch.
* | | Merge branch 'master' into careminsterMelanie2012-05-023-14/+106
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
| * | Add regression test for teleporting between neighbouring regions on the same ↵Justin Clark-Casey (justincc)2012-05-013-14/+106
| | | | | | | | | | | | | | | | | | | | | simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
* | | Merge branch 'master' into careminsterMelanie2012-04-301-0/+46
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLAssetData.cs OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/MySQLUserAccountData.cs
| * | Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on ↵Justin Clark-Casey (justincc)2012-04-301-0/+46
| | | | | | | | | | | | | | | | | | and off within tests. This makes *.Tests.dll.config files no longer needed, hence deleted.
* | | Merge branch 'master' into careminsterMelanie2012-04-275-100/+141
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)2012-04-275-100/+141
| | | | | | | | | | | | | | | | | | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
* | | Merge branch 'master' into careminsterMelanie2012-04-221-1/+1
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| * Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2012-04-211-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-03-312-19/+36
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Tests/Common/Mock/TestClient.cs
| * Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-302-16/+32
| | | | | | | | | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
| * Add back parts of reverted changes that were not concerned with child agent ↵Justin Clark-Casey (justincc)2012-03-291-1/+1
| | | | | | | | | | | | | | caching. This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin() Also add a code comment as to why we're caching friend information for child agents.
| * Revert "Simplify friends caching by only doing this for root agents - no ↵Justin Clark-Casey (justincc)2012-03-291-1/+1
| | | | | | | | | | | | | | | | functions require caching for child agents." We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
* | Merge branch 'master' into careminsterMelanie2012-03-291-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * Simplify friends caching by only doing this for root agents - no functions ↵Justin Clark-Casey (justincc)2012-03-281-1/+1
| | | | | | | | | | | | | | | | require caching for child agents. This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.