Commit message (Collapse) | Author | Files | Lines | ||
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2010-10-08 | Make SendKillObject send multiple localIDs in one packet. This avoids the | Melanie | 1 | -1/+1 | |
halting visual behavior of large group deletes and eliminates the packet flood | |||||
2010-10-06 | Plumb the path for multiple object deletes | Melanie | 1 | -1/+1 | |
2010-10-06 | Plumb the path for multiple object deletes | Melanie | 1 | -1/+1 | |
2010-09-16 | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 1 | -1/+1 | |
MapAndArray collection | |||||
2010-09-16 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2010-09-14 | fix OpenSim.Tests.ConfigurationLoaderTest to satisfy requirement that ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
OpenSimDefaults.ini is present this should allow the testsuite to run again and the autobuild to complete | |||||
2010-09-12 | Fix unit test SceneSetupHelpers to load the mock simulation data store | John Hurliman | 2 | -1/+76 | |
2010-09-12 | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2 | -9/+6 | |
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings | |||||
2010-09-12 | Formatting cleanup. | Jeff Ames | 6 | -31/+30 | |
2010-09-11 | Changed all string references of "IRegionDataStore" to "ISimulationDataStore" | John Hurliman | 1 | -1/+0 | |
2010-09-11 | Fixed the naming mess around data connectors for simulation data | John Hurliman | 1 | -1/+1 | |
2010-09-07 | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 3 | -15/+69 | |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
2010-09-07 | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 3 | -15/+69 | |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
2010-09-06 | Add test to check persistence of newly added pre-linked objects | Justin Clark-Casey (justincc) | 3 | -3/+156 | |
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead. | |||||
2010-08-27 | allow inventory path specified in "load iar" to start with a / (e.g. ↵ | Justin Clark-Casey (justincc) | 1 | -12/+12 | |
/Objects is now valid where it wasn't before) | |||||
2010-08-27 | refactor: Make IAR tests set up standard iar for loading | Justin Clark-Casey (justincc) | 1 | -4/+11 | |
2010-08-24 | Add automated test at the opensim 'api' level to check that a given item ↵ | Justin Clark-Casey (justincc) | 3 | -13/+36 | |
goes to the correct directory Also removes some mono compiler warnings | |||||
2010-08-20 | Unit test breakage fix. | Diva Canto | 1 | -8/+48 | |
2010-08-16 | Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵ | Diva Canto | 1 | -0/+4 | |
affected. | |||||
2010-08-16 | Work on TeleportStart: renamed method from TeleportLocationStart to ↵ | Diva Canto | 1 | -1/+1 | |
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule). | |||||
2010-08-13 | Unit test for ConfigurationLoader. | Marck | 1 | -0/+143 | |
Adds a new test assembly for OpenSim. | |||||
2010-08-13 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-08-06 | Implement CreateNewOutfitAttachments. This addresses mantis #199. | Tom | 1 | -1/+1 | |
2010-07-14 | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie | 1 | -4/+0 | |
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
2010-07-14 | Major attachments cleanup. Remove unused AttachObject ClientView method | Melanie Thielker | 1 | -4/+0 | |
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters | |||||
2010-06-28 | Provide the interface for StoreAsset to report success or failure | Tom Grimshaw | 1 | -1/+2 | |
2010-06-18 | Fix problem where iar load would duplicate huge number of folders | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too | |||||
2010-06-12 | Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet | Melanie | 1 | -0/+4 | |
we used to send before slimupdates and explicitly send it | |||||
2010-06-11 | Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as ↵ | Justin Clark-Casey (justincc) | 1 | -5/+0 | |
GetFolder(InventoryFolderBase folder)" This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd. | |||||
2010-06-11 | Allow IInventoryService.GetFolder(folderId, userId) as well as ↵ | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
GetFolder(InventoryFolderBase folder) This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood. This is in line with other methods that alraedy allow requests via uuid | |||||
2010-06-11 | create inactive test for iar folders/items merged with existing paths | Justin Clark-Casey (justincc) | 2 | -12/+52 | |
add various helper functions for simplifying test readability | |||||
2010-06-04 | remove pointless mock user account service since the real one can now be ↵ | Justin Clark-Casey (justincc) | 2 | -59/+6 | |
easily configured for test purposes | |||||
2010-06-04 | get TestSaveIarV0_1() working again by setting up an ↵ | Justin Clark-Casey (justincc) | 2 | -2/+5 | |
OpenSim.Data.Null.UserAuthenticationData plugin additional tweaks to get this working properly | |||||
2010-05-28 | get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵ | Justin Clark-Casey (justincc) | 2 | -4/+37 | |
didn't get the authentication server to work and my brain is about to fizzle out my ears | |||||
2010-05-28 | restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+12 | |
work with the new UserAccountService/InventoryService | |||||
2010-05-28 | fission UserAccountService.HandleCreateUser() into two methods, one which ↵ | Justin Clark-Casey (justincc) | 1 | -81/+78 | |
handles user command parsing and another which actually does the work | |||||
2010-05-21 | Added overload of SendGenericMessage to LLClientView with string list as ↵ | Mikko Pallari | 1 | -0/+5 | |
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. | |||||
2010-05-21 | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 1 | -1/+1 | |
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | |||||
2010-05-21 | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
improve test to retrieve object by known uuid rather than dynamically assigned local id | |||||
2010-05-21 | minor: refactor CreateAsset to eliminate dupe code | Justin Clark-Casey (justincc) | 1 | -3/+5 | |
2010-05-21 | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 1 | -3/+11 | |
2010-05-18 | Fix for hanging on "Connecting to region".. caused by packets being ↵ | Tom Grimshaw | 1 | -0/+4 | |
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready. | |||||
2010-05-17 | Provide interface to prevent the client close function from sending the stop ↵ | Tom Grimshaw | 1 | -0/+4 | |
packet | |||||
2010-05-17 | When killing a zombie session, don't send the stop packet since it often has ↵ | Tom Grimshaw | 1 | -0/+4 | |
the effect of killing a newly connected client. | |||||
2010-05-13 | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 1 | -0/+4 | |
joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | |||||
2010-05-12 | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 1 | -11/+3 | |
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates | |||||
2010-05-09 | Implement the "delete" path for assets. Adds a new option to allow remote ↵ | Melanie | 1 | -1/+6 | |
asset deletion in robust handler. | |||||
2010-05-08 | More cleaning on presence. Friends online/offline works again. | Diva Canto | 1 | -6/+6 | |
2010-05-07 | GridUserService in place. Replaces the contrived concept of storing user's ↵ | Diva Canto | 1 | -16/+3 | |
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs. | |||||
2010-05-04 | * This should fix the tests failing because of a MainConsole.Instance null ↵ | Teravus Ovares (Dan Olivares) | 1 | -2/+2 | |
reference * Added a MockConsole that doesn't require a handle to System.Console |