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2010-10-20Major refactoring of appearance handling.Master ScienceSim1-1/+1
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-08Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie1-1/+1
halting visual behavior of large group deletes and eliminates the packet flood
2010-10-06Plumb the path for multiple object deletesMelanie1-1/+1
2010-10-06Plumb the path for multiple object deletesMelanie1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-1/+1
MapAndArray collection
2010-09-16minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2010-09-14fix OpenSim.Tests.ConfigurationLoaderTest to satisfy requirement that ↵Justin Clark-Casey (justincc)1-1/+1
OpenSimDefaults.ini is present this should allow the testsuite to run again and the autobuild to complete
2010-09-12Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2-1/+76
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman2-9/+6
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames6-31/+30
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman1-1/+0
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)3-15/+69
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)3-15/+69
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)3-3/+156
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
2010-08-27allow inventory path specified in "load iar" to start with a / (e.g. ↵Justin Clark-Casey (justincc)1-12/+12
/Objects is now valid where it wasn't before)
2010-08-27refactor: Make IAR tests set up standard iar for loadingJustin Clark-Casey (justincc)1-4/+11
2010-08-24Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)3-13/+36
goes to the correct directory Also removes some mono compiler warnings
2010-08-20Unit test breakage fix.Diva Canto1-8/+48
2010-08-16Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files ↵Diva Canto1-0/+4
affected.
2010-08-16Work on TeleportStart: renamed method from TeleportLocationStart to ↵Diva Canto1-1/+1
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-08-13Unit test for ConfigurationLoader.Marck1-0/+143
Adds a new test assembly for OpenSim.
2010-08-13minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-08-06Implement CreateNewOutfitAttachments. This addresses mantis #199.Tom1-1/+1
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-4/+0
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie Thielker1-4/+0
Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
2010-06-28Provide the interface for StoreAsset to report success or failureTom Grimshaw1-1/+2
2010-06-18Fix problem where iar load would duplicate huge number of foldersJustin Clark-Casey (justincc)1-6/+6
This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-0/+4
we used to send before slimupdates and explicitly send it
2010-06-11Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)1-5/+0
GetFolder(InventoryFolderBase folder)" This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
2010-06-11Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)1-0/+5
GetFolder(InventoryFolderBase folder) This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood. This is in line with other methods that alraedy allow requests via uuid
2010-06-11create inactive test for iar folders/items merged with existing pathsJustin Clark-Casey (justincc)2-12/+52
add various helper functions for simplifying test readability
2010-06-04remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)2-59/+6
easily configured for test purposes
2010-06-04get TestSaveIarV0_1() working again by setting up an ↵Justin Clark-Casey (justincc)2-2/+5
OpenSim.Data.Null.UserAuthenticationData plugin additional tweaks to get this working properly
2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2-4/+37
didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵Justin Clark-Casey (justincc)1-1/+12
work with the new UserAccountService/InventoryService
2010-05-28fission UserAccountService.HandleCreateUser() into two methods, one which ↵Justin Clark-Casey (justincc)1-81/+78
handles user command parsing and another which actually does the work
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as ↵Mikko Pallari1-0/+5
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-1/+1
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-2/+0
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21minor: refactor CreateAsset to eliminate dupe codeJustin Clark-Casey (justincc)1-3/+5
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)1-3/+11
2010-05-18Fix for hanging on "Connecting to region".. caused by packets being ↵Tom Grimshaw1-0/+4
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready.
2010-05-17Provide interface to prevent the client close function from sending the stop ↵Tom Grimshaw1-0/+4
packet
2010-05-17When killing a zombie session, don't send the stop packet since it often has ↵Tom Grimshaw1-0/+4
the effect of killing a newly connected client.
2010-05-13Implements three new OSSL functions for parcel management: osParcelJoin ↵OpenSim Master1-0/+4
joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown1-11/+3
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-05-09Implement the "delete" path for assets. Adds a new option to allow remote ↵Melanie1-1/+6
asset deletion in robust handler.
2010-05-08More cleaning on presence. Friends online/offline works again.Diva Canto1-6/+6
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto1-16/+3
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.