| Commit message (Expand) | Author | Age | Files | Lines |
* | Move frame loop entirely within Scene.Update() for better future performance ... | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
* | minor: make NPC tests run in a given order, comment out log lines in mock reg... | Justin Clark-Casey (justincc) | 2012-03-07 | 3 | -9/+14 |
* | Stop individually deleting objects at the end of each ObjectTortureTest. | Justin Clark-Casey (justincc) | 2012-03-07 | 3 | -6/+14 |
* | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u... | Justin Clark-Casey (justincc) | 2012-02-15 | 1 | -2/+19 |
* | Add NPC torture tests for 100, 1000 and 2000 create and delete NPC calls. | Justin Clark-Casey (justincc) | 2012-02-09 | 1 | -0/+185 |
* | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 2012-02-07 | 2 | -3/+15 |
* | Add TestCompileAndStart100Scripts() torture test. | Justin Clark-Casey (justincc) | 2012-02-07 | 2 | -1/+158 |
* | Add stress tests for simple object add of 100 prim objects. Add time taken t... | Justin Clark-Casey (justincc) | 2012-02-02 | 1 | -14/+37 |
* | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen... | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -0/+126 |