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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Tests
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Performance
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ObjectPerformanceTests.cs
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2014-11-25
refactor: consistently put all test classes in the OpenSim.Tests.Common packa...
Justin Clark-Casey (justincc)
1
-1
/
+0
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-175
/
+0
2012-08-29
Renaming existing 'torture' tests to 'performance' tests instead, since this ...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-04-27
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-07
minor: make NPC tests run in a given order, comment out log lines in mock reg...
Justin Clark-Casey (justincc)
1
-6
/
+9
2012-03-07
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
1
-6
/
+2
2012-02-15
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
1
-2
/
+19
2012-02-07
Add start GC memory and end GC memory to object stress test printouts.
Justin Clark-Casey (justincc)
1
-3
/
+13
2012-02-07
Add TestCompileAndStart100Scripts() torture test.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-02-02
Add stress tests for simple object add of 100 prim objects. Add time taken t...
Justin Clark-Casey (justincc)
1
-14
/
+37
2012-01-31
Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...
Justin Clark-Casey (justincc)
1
-0
/
+126