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string "data"
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whatever string is given
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CreateNotecardAsset()
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without a getter
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the others
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done for most other scene config params
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sends entity updates (including presence ones), not just prims.
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This is moved into ScenePresence for now as a general facility
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This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
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These should be identical. However, the item isn't available when rezzing npc attachments.
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Assets have to be marked non-local as well as non-temporary to persist. This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
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This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts).
May address http://opensimulator.org/mantis/view.php?id=5645
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removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
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attachments check
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this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
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agent
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This seems to make more sense as we can get SP.ControllingClient
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Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this.
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effects and return object
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Disabled temporarily since file system caching disrupts subsequent test runs
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the same user. Extend TestGiveInventoryItem() to test giving back the same item.
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If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
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OpenSim.Tests.Common instead
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TastInventoryHelpers class
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other test helper names
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a newly created CoreModules/Caps. Not all.
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and we don't use it
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