| Commit message (Collapse) | Author | Age | Files | Lines |
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appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
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avatar updates into a single packet.
Applied with changes.
Fixes Mantis #3136
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* Database and the OGS1 plugins are not interested and hence ignore these calls
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cached)
* Plugin not yet used
* Existing functionality should not be affected in any way
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service initialization into CommsManager
* What is really needed is a plugin and interface request system as being done for region modules
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components
* Make OGS1UserServices inherit from UserManagerBase
* This allows grid mode regions to use the same user data plugin infrastructure as grid servers and standalone OpenSims
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* Have the test scene always return success for session id authentication for now
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normal runtime thread
* This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset
quque
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rather than multi-threaded (which may be behind the occasional test freezes)
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having Initialise() and Initialize() in the same class - very difficult to read.
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avatar interests update.
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- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably.
- Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
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Addresses Mantis #3381
The current implementation works as expected if the object has no rotation or
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).
It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL
also behaves oddly with a spin on an arbitrarily rotated object.)
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* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
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that in all db tests. *phew*
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* Implement "Add To Outfit"
* Thanks FredoChaplin
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First part of Mantis #964, the necessary clouds image will follow separately.
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Fixes Mantis #3324
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sending. With this change, all methods that handle IM now use GridInstantMessage
rather than individual parameters.
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support for the mute list (no functionality yet, but allows the
RetrieveInstantMessages event to fire now).
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with LibOMV based clients.
* Modifies the IClientAPI! So client stacks will need to be modified!
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Fixes Mantis #3324
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MySQL only, stubs for the others. This allows updating the cache with a single
item from the database.
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* Add some more debug code to narrow down where the tests are freezing
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This method fetches metadata for a subset of the entries in the assets
database. This functionality is used in the ForEach calls in the asset
storage providers in AssetInventoryServer. With this implemented,
frontends such as the BrowseFrontend should now work.
- MySQL: implemented, sanity tested
- SQLite: implemented, sanity tested
- MSSQL: implemented, not tested
- NHibernate: not implemented
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* Fixed an issue with AssetCache where it would break unit tests randomly.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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when it is ready to receive offline IM
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versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
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IAssetDataPlugin being in OpenSim.Data
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rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
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usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
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and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
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* This is always available at Scene.CommsManager.AssetCache
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InventoryNode
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
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