| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
construction into SceneSetupHelpers.CreateSceneObject()
|
|
|
|
| |
format rather than 'xml2'
|
|
|
|
| |
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
|
| |
|
|
|
|
| |
preserving service instances between tests. This wasn't being used anyway and just leads to hard to diagnose test failures.
|
|
|
|
| |
static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
|
|
|
|
| |
Calling async code in automated tests is never a good idea - things become very fragile very quickly
|
|
|
|
| |
this is done differently elsewhere
|
|
|
|
| |
Stop tests setting up a capabilities module by default
|
|
|
|
|
|
|
| |
for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
|
|
|
|
|
|
|
|
| |
parcels from the OAR.
The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one.
Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
|
|
|
|
|
|
| |
of merged.
The --merge switch will still merge the old and new land parcelling.
|
| |
|
|
|
|
|
|
| |
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
|
|
|
|
|
|
|
| |
yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
|
| |
|
|
|
|
| |
from a region and allow normal day cycles to be reestablished
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
|
| |
|
|\ |
|
| | |
|
|/
|
|
| |
MapAndArray collection
|
| |
|
|\ |
|
| | |
|
|/
|
|
|
| |
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.
Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
|
|
|
|
|
| |
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
|
|
|
|
| |
/Objects is now valid where it wasn't before)
|
| |
|
|
|
|
|
|
| |
goes to the correct directory
Also removes some mono compiler warnings
|
| |
|
|
|
|
| |
affected.
|
|
|
|
| |
TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
|
| |
|
|
|
|
|
| |
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
|
|
|
|
|
| |
This was http://opensimulator.org/mantis/view.php?id=4770
Extend unit tests to check for this scenario too
|
|
|
|
| |
we used to send before slimupdates and explicitly send it
|
|
|
|
|
|
| |
GetFolder(InventoryFolderBase folder)"
This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
|
|
|
|
|
|
|
| |
GetFolder(InventoryFolderBase folder)
This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood.
This is in line with other methods that alraedy allow requests via uuid
|
|
|
|
| |
add various helper functions for simplifying test readability
|
|
|
|
| |
easily configured for test purposes
|
|
|
|
|
|
| |
OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
|
|
|
|
| |
didn't get the authentication server to work and my brain is about to fizzle out my ears
|
|
|
|
| |
work with the new UserAccountService/InventoryService
|
|
|
|
| |
handles user command parsing and another which actually does the work
|
|
|
|
| |
parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
|
|
|
|
|
|
|
| |
Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
|