| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality.
* SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize.
* With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
|
|
|
|
| |
everything-inventory in CommsManager, which wasn't actively used anymore.
|
|
|
|
| |
SceneSetupHelpers.SetupScene()
|
| |
|
|
|
|
| |
lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
module interface. This fixes an issue where region references were being added but weren't being deleted,
causing those "unnotified circuit" messages.
* Also fixes tests accordingly
- Fixes Mantis #3452
- Fixes Mantis #3388
- Fixes Mantis #3871
- Related to Mantis #3493
|
|
|
|
|
|
|
|
|
| |
a raycast test safely.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
|
|
|
|
|
|
|
|
|
| |
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client.
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files.
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
|
| |
|
|
|
|
|
|
| |
Change all uses of the HttpServer properties to use the new singleton
|
|
|
|
|
|
|
|
|
| |
balancer plugin work again. Create a new method, GetClientEP, to retrieve
only the EndPoint for script usage. Marked the purpose of the method
in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo
functionality.
|
|
|
|
|
|
| |
This patch ensures that the touch positions are set during touch_end
events (currently only working for touch_start and touch events).
|
|
|
|
| |
Region/CoreModules/ServiceConnectorsOut. No functional changes.
|
|
|
|
| |
(TestUpdateFolder)
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* I didn't think there were tests in this area - my bad
|
|
|
|
| |
LICENSE.txt.
|
| |
|
|
|
|
|
|
|
| |
service commit my current state, then start over and this time concentrating only on the new handlers.
* Fixed some erroneous refs in Tests.Common
|
|
|
|
|
|
|
| |
This reverts commit 8f0096cc7b112fea8f69f391224911f624482747.
To get us back to compiling on fresh checkouts.
|
| |
|
| |
|
|
|
|
|
| |
failure due to new NAT code
|
|
|
|
| |
hadn't been manually post intiailized
|
| |
|
| |
|
|
|
|
|
|
| |
* Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
|
| |
|
| |
|
|
|
|
|
|
| |
This modifies IClientAPI.SendDialog slightly.
Fixes Mantis #3661.
|
|
|
|
|
|
|
|
|
|
|
|
| |
-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
|
|
|
|
| |
justice.
|
|
|
|
|
| |
* This fixes mantis #3650
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
CachedGetAssetStreamHandler
* Added some more tests
|
|
|
|
|
|
|
| |
* Split the GetAssetStreamHandler testing into separate tests for BaseRequestHandler
* Ignored some gens
|
|
|
|
|
|
|
| |
figure
out where that pesky deadlock is during test runs.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Scene.NewUserConnection()
- adding reason reporting
this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
|
| |
|
|
|
|
|
|
|
| |
appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
|
|
|
|
|
|
|
|
| |
avatar updates into a single packet.
Applied with changes.
Fixes Mantis #3136
|
| |
|