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path: root/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs (follow)
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* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-061-1/+1
| | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-241-0/+6
| | | | | | goes to the correct directory Also removes some mono compiler warnings
* Unit test breakage fix.Diva Canto2010-08-201-8/+48
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* remove pointless mock user account service since the real one can now be ↵Justin Clark-Casey (justincc)2010-06-041-13/+6
| | | | easily configured for test purposes
* get TestSaveIarV0_1() working again by setting up an ↵Justin Clark-Casey (justincc)2010-06-041-1/+1
| | | | | | OpenSim.Data.Null.UserAuthenticationData plugin additional tweaks to get this working properly
* get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-1/+27
| | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-2/+0
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* * This should fix the tests failing because of a MainConsole.Instance null ↵Teravus Ovares (Dan Olivares)2010-05-041-2/+2
| | | | | | reference * Added a MockConsole that doesn't require a handle to System.Console
* Simplify database setup and remove migration problems by moving all sqlite ↵Justin Clark-Casey (justincc)2010-03-121-0/+3
| | | | | | | | | config-include settings to a separate file for standalone Update information in StandaloneCommon.ini.example to reflect this Remove ISharedRegionModule interfaces from all SimianGrid connector classes temporarily since this stopped standalone from working (due to absence of AssetURI settings, etc.). Solution here may be to create separate region module connectors as done by local/grid/hypergrid so that loading can be controlled via include files Or otherwise work out how to stop these modules from being loaded for all OpenSim invocations
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-121-7/+27
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* One more test running.Diva Canto2010-02-211-0/+26
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* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* CommunicationsManager deleted.Diva Canto2010-01-111-31/+33
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* Inching ahead... This compiles, but very likely does not run.Diva Canto2010-01-081-2/+0
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* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-1/+1
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-2/+2
| | | | remove duplicate mock inventory service
* fixing TestLandChannel to let it return empty List<ILandObject>() (asdr scofield (aka dirk husemann)2009-10-021-1/+1
| | | | does the real LandChannel), percolating to SceneSetupHelpers.
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-1/+1
| | | | - adding LandDataSerializer to OAR mechanics
* I think I have fixed something that was broken in the scene setup (tests) ↵Diva Canto2009-09-281-7/+10
| | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
* Improved the Local grid connector to fetch data from the DB when it doesn't ↵Diva Canto2009-09-281-0/+26
| | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
* warnings safari.dr scofield (aka dirk husemann)2009-09-021-1/+1
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* adding new IniConfigSource() to SceneSetupHelpers to fix emptydr scofield (aka dirk husemann)2009-09-011-1/+1
| | | | | IConfigSource causing grief to region modules expecting it to be non-empty (which a number of them do).
* * ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)2009-08-161-5/+6
| | | | | | randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
* Added some needed comments to SceneSetupHelper (actually just retriggering ↵Arthur Valadares2009-08-111-2/+19
| | | | panda)
* * Improves SceneSetupHelper to allow the tester to choose a real or mock, ↵Arthur Valadares2009-08-111-29/+81
| | | | | | | | inventory and asset, service modules. The boolean startServices was replaced with realServices string. If the string contains the word asset, it will start a real asset module, if it contains inventory, it starts a real inventory. Otherwise, it use mock (NullPlugin-like) objects, for tests that don't really need functionality. * SetupScene is now actually sharing the asset and inventory modules if the tester wishes to have multiple regions connected. To link regions, just start SetupScene with the same CommunicationManager for all scenes. SceneSetupHelper will hold a static reference to the modules and won't initialize them again, just run the scenes through the modules AddRegion, RegionLoaded and PostInitialize. * With the recent changes, both asset and inventory (and in the future, user) services should always be asked from the scene, not instantiated alone. The tests should reflect this new behavior and always start a scene.
* * Fix test failure by setting up MainConsole.Instance in ↵Justin Clark-Casey (justincc)2009-08-101-0/+4
| | | | SceneSetupHelpers.SetupScene()
* * Updates RESTInterregionComms and LocalInterregionComms to the new region ↵Arthur Valadares2009-07-231-0/+1
| | | | | | | | | | | | | module interface. This fixes an issue where region references were being added but weren't being deleted, causing those "unnotified circuit" messages. * Also fixes tests accordingly - Fixes Mantis #3452 - Fixes Mantis #3388 - Fixes Mantis #3871 - Related to Mantis #3493
* Explicitly set up the http server singleton fo the testsMelanie Thielker2009-07-101-0/+2
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* Renamed Region/CoreModules/ServiceConnectors to ↵diva2009-06-141-2/+2
| | | | Region/CoreModules/ServiceConnectorsOut. No functional changes.
* duh. wrong variable name in SceneSetup.diva2009-06-101-4/+4
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* The previous commit was still wrong.diva2009-06-101-1/+1
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* Attempt at fixing the inventory archiver tests.diva2009-06-101-1/+15
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* converting CapabilitiesModule to new region module schemeDr Scofield2009-05-251-3/+4
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* * Reintroduce save iar test, which wasn't working because the asset service ↵Justin Clarke Casey2009-05-221-0/+2
| | | | hadn't been manually post intiailized
* Remove the old asset cache and local services and the configurations for themMelanie Thielker2009-05-181-3/+0
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* * Re-enable save oar test by loading asset data plugins from test mock classJustin Clarke Casey2009-05-181-2/+2
| | | | | | * Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
* Renaming [ServiceConnectors] back to [Modules].diva2009-05-171-2/+2
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* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-0/+14
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* - moving banned check and public/private check toDr Scofield2009-05-051-1/+3
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* * Make archiver tests pump the asset server manually instead of starting the ↵Justin Clarke Casey2009-04-141-2/+36
| | | | | | | | | normal runtime thread * This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset quque
* Formatting cleanup.Jeff Ames2009-04-141-1/+1
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* - Moved TerrainModule to the new region-module system.Homer Horwitz2009-04-131-5/+30
| | | | | | - Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
* * Fix test breakage by always inserting a gods module when testingJustin Clarke Casey2009-03-301-1/+7
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* * Move SceneObject tests into their proper namespaceJustin Clarke Casey2009-03-121-0/+3
| | | | | | * Add some more debug code to narrow down where the tests are freezing
* * Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague2009-02-261-55/+58
| | | | | | | * Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-1/+1
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-4/+1
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* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-1/+1
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-091-1/+1
| | | | | | OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules