Commit message (Collapse) | Author | Age | Files | Lines | |
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* | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -3/+17 |
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* | Make all the objects in a coalescence reappears after being loaded from an ↵ | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -0/+7 |
| | | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups. | ||||
* | implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -2/+16 |
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* | Add coalesced scene objects class and serializer. This is currently only ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+15 |
| | | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly. | ||||
* | in AssetHelpers.CreateAsset(), create objects using the 'original' xml ↵ | Justin Clark-Casey (justincc) | 2011-03-10 | 1 | -1/+1 |
| | | | | format rather than 'xml2' | ||||
* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -2/+2 |
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* | create inactive test for iar folders/items merged with existing paths | Justin Clark-Casey (justincc) | 2010-06-11 | 1 | -12/+34 |
| | | | | add various helper functions for simplifying test readability | ||||
* | minor: refactor CreateAsset to eliminate dupe code | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+5 |
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* | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+11 |
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* | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 1 | -2/+2 |
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* | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 1 | -6/+3 |
| | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 1 | -1/+1 |
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* | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -0/+13 |
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* | refactor some test asset creation into a helper class | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -0/+51 |
remove mono compiler warning |