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path: root/OpenSim/Tests/Common/Setup/AssetHelpers.cs (follow)
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* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-201-3/+17
* Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-151-0/+7
* implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)2011-04-141-2/+16
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-131-0/+15
* in AssetHelpers.CreateAsset(), create objects using the 'original' xml format...Justin Clark-Casey (justincc)2011-03-101-1/+1
* Formatting cleanup.Jeff Ames2010-09-121-2/+2
* create inactive test for iar folders/items merged with existing pathsJustin Clark-Casey (justincc)2010-06-111-12/+34
* minor: refactor CreateAsset to eliminate dupe codeJustin Clark-Casey (justincc)2010-05-211-3/+5
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-211-3/+11
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-2/+2
* * Adds CreatorID to asset metadata. This is just the plumbing to support Crea...John Hurliman2010-02-221-6/+3
* Formatting cleanup.Jeff Ames2009-11-231-1/+1
* refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-0/+13
* refactor some test asset creation into a helper classJustin Clark-Casey (justincc)2009-11-121-0/+51