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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-141-1/+1
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-111-1/+1
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-1/+1
| | | | | | | | This is moved into ScenePresence for now as a general facility
* | Bring us up to date.Tom2011-09-141-0/+4
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| * Fix unit tests from RegionSettings commitJustin Clark-Casey (justincc)2011-09-091-0/+4
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* | Resolve merge commits, stage 1Tom2011-09-041-6/+7
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| * Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-1/+1
| | | | | | | | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| | | | | | | | | | this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
| * Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-1/+1
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| * When an NPC is created, stop telling neighbouring regions to expect a child ↵Justin Clark-Casey (justincc)2011-08-091-3/+4
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| * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-1/+1
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| * Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Fix LLTextBox to work with the updated libOMVMelanie2011-07-231-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-1/+1
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| * Fill in the new OwnerData field in the LLUDP ScriptDialog message.Justin Clark-Casey (justincc)2011-05-311-1/+1
| | | | | | | | | | If we don't do this then viewer 2.8 crashes. Resolves http://opensimulator.org/mantis/view.php?id=5510
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-141-2/+11
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| * When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-141-2/+11
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-181-9/+2
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| * Merge branch 'master' into test-merge0418Mic Bowman2011-04-182-295/+0
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| * | First pass at moving object property requests into a queue similarMic Bowman2011-04-121-9/+2
| | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* | | Fix up client implementationsMelanie2011-04-171-1/+1
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* | | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-172-295/+0
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| * | remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-151-123/+0
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| * | Remove the mock inventory service for tests and just use the real one all ↵Justin Clark-Casey (justincc)2011-04-151-186/+0
| | | | | | | | | | | | the time with an in-memory data plugin
| * | Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)2011-04-151-4/+18
| |/ | | | | | | | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-011-1/+1
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| * Start using IPrimCounts populated by PrimCountModule instead of LandData ↵Justin Clark-Casey (justincc)2011-03-251-1/+1
| | | | | | | | | | | | | | counts populated by LandManagementModule. In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-191-2/+5
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| * Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-2/+5
| | | | | | | | Stop tests setting up a capabilities module by default
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-01-271-0/+5
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| * When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2011-01-271-1/+1
| | | | | | | | | | | | | | | | parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
| * Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2011-01-271-0/+5
| | | | | | | | | | | | of merged. The --merge switch will still merge the old and new land parcelling.
| * Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* | Implement SendPlacesReplyMelanie2010-12-301-0/+4
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-211-0/+5
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| * * Adds AbortXfer to the ClientAPI mixTeravus Ovares (Dan Olivares)2010-12-211-0/+5
| | | | | | | | | | | | * Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time. * Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes. * The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-141-0/+237
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| * Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2010-12-141-2/+3
| | | | | | | | | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
| * Add mock group services connector and use this in testsJustin Clark-Casey (justincc)2010-12-141-0/+236
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* | Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie2010-11-051-4/+0
| | | | | | | | | | | | | | | | | | | | | | | | processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-11-031-1/+9
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| * Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-1/+9
| | | | | | | | from a region and allow normal day cycles to be reestablished
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-10-291-1/+1
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| * Major refactoring of appearance handling.Master ScienceSim2010-10-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* | Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie2010-10-081-1/+1
| | | | | | | | halting visual behavior of large group deletes and eliminates the packet flood
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-172-4/+4
|\ \ | |/ | | | | | | | | Integrate the next large patch. Don't use this version, it has a ghost avatar issue. Next push will fix it.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-161-3/+3
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| | * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2010-09-161-3/+3
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| * | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-1/+1
| |/ | | | | | | MapAndArray collection
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-132-13/+83
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.