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LICENSE.txt.
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* Have the test scene always return success for session id authentication for now
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* This is always available at Scene.CommsManager.AssetCache
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These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.
This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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scene - this is always available via CommsManager
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sprouting another one
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be reused by more than Environment tests
* This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
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ClientStackUserSettings class
* This conforms better to other module usage
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values for the total throttle (the one that throttles all packet output)
* Not complete yet
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plugin. This makes it easy for developers to experiment with alternative communication protocols
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Fix spelling typo (Thanks ChrisDown for pointing this out)
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to UDPServer. Going to reduce this with an abstracted constructor in a bit.
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are in.
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