Commit message (Collapse) | Author | Files | Lines | ||
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2020-09-09 | Remove useless executable bit that Windows adds. | onefang | 1 | -0/+0 | |
2019-09-11 | extent supported number of avatar textures/bakes/wearables, tell viewers ↵ | UbitUmarov | 1 | -1/+1 | |
about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version; | |||||
2019-08-07 | Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknown | Melanie Thielker | 1 | -0/+5 | |
2019-06-09 | reduce some useless array copies | UbitUmarov | 1 | -1/+2 | |
2019-04-04 | send agent view range to new child agents | UbitUmarov | 1 | -0/+2 | |
2019-03-30 | missing file | UbitUmarov | 1 | -1/+1 | |
2019-03-30 | a few more changes on initial objects send | UbitUmarov | 1 | -3/+6 | |
2019-03-23 | add more test code to make usage od compressed updates etc. Should be ↵ | UbitUmarov | 1 | -2/+2 | |
disable, but well many things can go wrong. | |||||
2019-03-20 | RegionHandshake IS critical llupd protocol not to be done by odd modules | UbitUmarov | 1 | -1/+1 | |
2019-03-17 | remove redundant code | UbitUmarov | 1 | -4/+0 | |
2019-01-20 | cosmetics on terrain patchs | UbitUmarov | 1 | -5/+2 | |
2019-01-02 | more on the hack (runprebuild) | UbitUmarov | 1 | -0/+3 | |
2019-01-01 | replace my hack by others hack | UbitUmarov | 1 | -1/+1 | |
2018-12-31 | temporary HACK to not kill some viewers | UbitUmarov | 1 | -0/+2 | |
2018-12-28 | now break several things at same time... sog/sop updates, threads options,... | UbitUmarov | 1 | -0/+1 | |
2018-11-25 | remove a dev only conditional on lludp handlers; change parcel lists updates ↵ | UbitUmarov | 1 | -0/+2 | |
a bit; | |||||
2017-11-16 | add missing part of mutes list protocol | UbitUmarov | 1 | -0/+4 | |
2017-04-14 | add functions to send entity updates imediatly, except for avatars (or now) ↵ | UbitUmarov | 1 | -1/+5 | |
they should be use to bypass normal delayed updates, for debug | |||||
2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 1 | -11/+11 | |
2016-12-12 | Rename charterMember to membershipType to show what it actually is. | Melanie Thielker | 1 | -1/+1 | |
This field started out as a simple flag in the protocol to indicate a user being a SL charter member. It has since then taken on additional functionality that means that the name is no longer appropriate. | |||||
2016-09-23 | add a version tag to wind and cloud data updates to iclient | UbitUmarov | 1 | -2/+2 | |
2016-08-25 | send selected objects Proprieties udp part outside update queues and as a ↵ | UbitUmarov | 1 | -0/+4 | |
physics single caps message per selection request | |||||
2016-08-18 | add caps HomeLocation ; add client SendAlertMessage(string message, string ↵ | UbitUmarov | 1 | -0/+4 | |
info), where info in info message field. only minimal testing done | |||||
2016-07-26 | add a public SetGroupPowers to clientView | UbitUmarov | 1 | -0/+2 | |
2016-07-26 | let some group related data to have a public set | UbitUmarov | 1 | -0/+3 | |
2016-07-26 | get a copy of current clientView group powers | UbitUmarov | 1 | -0/+5 | |
2016-07-01 | add a few methods to modify clientview group powers | UbitUmarov | 1 | -0/+12 | |
2016-03-09 | Plumb RezRestoreToWorld from the client (part done) | Melanie Thielker | 1 | -0/+1 | |
2015-10-26 | add basic SendFindAgent() to lludp. Future use may require a list of pairs ↵ | UbitUmarov | 1 | -2/+7 | |
(X,Y). For now one pair is good enough. | |||||
2015-09-27 | add missing SendAgentGroupDataUpdate to llClientView | UbitUmarov | 1 | -0/+4 | |
2015-08-22 | delay terrain sending if land queue is 2 busy | UbitUmarov | 1 | -0/+5 | |
2015-08-15 | Track selected objects per client | Melanie Thielker | 1 | -0/+2 | |
2014-11-25 | refactor: consistently put all test classes in the OpenSim.Tests.Common ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add | |||||
2014-11-06 | scale ChildAgentThrottles with distance (internal to child server and not | UbitUmarov | 1 | -0/+4 | |
root as was done before ) | |||||
2014-08-29 | add method to get a category throttle rate | UbitUmarov | 1 | -0/+5 | |
2014-08-21 | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 1 | -0/+4 | |
optionally overriding its parentID. check what it does to attachments | |||||
2014-08-14 | add a estimator of client ping time, and painfully make it visible in show | UbitUmarov | 1 | -0/+2 | |
connections console command | |||||
2014-05-22 | Add regression test for in-range chat between neighbouring regions from east ↵ | Justin Clark-Casey (justincc) | 1 | -0/+40 | |
to west. | |||||
2014-03-05 | If an avatar is sitting, send out position updates to clients for any ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
change, not just those outside the usual tolerances. This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case. | |||||
2014-02-24 | Stop mesh avatars that specify the alpha texture in their bake slots from ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
causing the simulator to continually request that they rebake This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service. Relates to http://opensimulator.org/mantis/view.php?id=6927 | |||||
2014-01-20 | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 1 | -5/+0 | |
been deleted or has no spawn points. | |||||
2013-08-12 | Create TestSameSimulatorNeighbouringRegionsTeleportV2() regression test for ↵ | Justin Clark-Casey (justincc) | 1 | -8/+18 | |
V2 transfer protocol. | |||||
2013-07-21 | EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to ↵ | Diva Canto | 1 | -1/+1 | |
lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. | |||||
2013-07-21 | Manage AgentUpdates more sanely: | Diva Canto | 1 | -0/+1 | |
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around - Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later - Ignore updates of HeadRotation, which were problematic and aren't being used up stream | |||||
2013-07-14 | Fix broken tests -- the test setup was wrong... sigh. | Diva Canto | 1 | -1/+1 | |
2013-05-25 | Update the money framework to allow sending the new style linden "serverside ↵ | Melanie | 1 | -6/+1 | |
is now viewerside" messages regarding currency This will require all money modules to be refactored! | |||||
2013-05-25 | Update the money framework to allow sending the new style linden "serverside ↵ | Melanie | 1 | -6/+1 | |
is now viewerside" messages regarding currency This will require all money modules to be refactored! | |||||
2013-05-09 | remove pointless region handle paramter from IClientAPI.SendKillObject() | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
2013-05-09 | Fix issue where objects removed via llDie() would not disappear for users ↵ | Justin Clark-Casey (justincc) | 1 | -15/+5 | |
looking in from neighbouring sims. This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627 | |||||
2013-05-08 | Adds an event and a method so that handling of the CachedTexture | Mic Bowman | 1 | -0/+6 | |
packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache). |