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path: root/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs (follow)
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* varregion: push TerrainData implementation up and down the database storage ↵Robert Adams2013-11-011-3/+26
| | | | | | | stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
* Add a skeleton for a name value storage associated with regionsMelanie2012-08-151-0/+26
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* Environment Module - allows Environment settings for Viewer3 warning: ↵PixelTomsen2012-05-231-1/+34
| | | | | | | | | | | | | includes database region store migrations for mssql, mysql, sqlite enable/disable this module: Cap_EnvironmentSettings = "localhost" (for enable) Cap_EnvironmentSettings = "" (for disable) at ClientStack.LindenCaps section (OpenSimDefaults.ini file) or owerwrite in OpenSim.ini mantis: http://opensimulator.org/mantis/view.php?id=5860 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-03-201-1/+1
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* minor: make NPC tests run in a given order, comment out log lines in mock ↵Justin Clark-Casey (justincc)2012-03-071-11/+11
| | | | region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests
* Fix unit tests from RegionSettings commitJustin Clark-Casey (justincc)2011-09-091-0/+4
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* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-031-1/+9
| | | | from a region and allow normal day cycles to be reestablished
* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-1/+1
| | | | MapAndArray collection
* Fix unit test SceneSetupHelpers to load the mock simulation data storeJohn Hurliman2010-09-121-0/+75
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* Formatting cleanup.Jeff Ames2010-09-121-3/+3
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* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-111-1/+0
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-1/+1
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* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-13/+67
| | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-061-0/+149
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.