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path: root/OpenSim/Tests/Common/Helpers/SceneHelpers.cs (follow)
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* move deep effective permissions aggregation to first time use and not on ↵UbitUmarov2017-05-041-0/+2
| | | | changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-33/+33
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* test jenkins for error line numberUbitUmarov2016-07-301-3/+5
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* work around some 'tests' errors: UUID.Zero is a invalid ownerID - missing fileUbitUmarov2015-11-171-1/+1
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* more on compile..UbitUmarov2015-09-081-9/+0
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-3/+25
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-041-1/+1
| | | | | | | | OpenSim.Framework.
| * Deleted physics plugin classes.Diva Canto2015-08-311-4/+22
| | | | | | | | More unit tests fixed.
| * First commit where physics work as region module.Diva Canto2015-08-311-4/+1
| | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-2/+2
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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| * Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-301-3/+1
| | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-13/+0
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* | bad merge?UbitUmarov2015-09-011-0/+13
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| * add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-6/+8
| | | | | | | | exactly as core)
* | refactor: consistently put all test classes in the OpenSim.Tests.Common ↵Justin Clark-Casey (justincc)2014-11-251-1/+0
| | | | | | | | | | | | package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add
* | Don't unnecessarily remove from backup objects that were not directly ↵Justin Clark-Casey (justincc)2014-10-021-1/+1
| | | | | | | | | | | | | | attached from the scene. These are never in region backup in the first place since recent 11830c43 Extend regression test to check backup status.
* | Allow the "debug scene set physics false|true" command to work when ↵Justin Clark-Casey (justincc)2014-07-291-8/+9
| | | | | | | | | | | | bulletsim physics is running in a separate thread. This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
* | Simplify regression TestInterRegionChatDistanceEastWest() by making the ↵Justin Clark-Casey (justincc)2014-05-221-1/+5
| | | | | | | | | | | | child presence connection directly rather than routing through TestClient. This code isn't relevant to this test and is already exercised by other tests.
* | Add basic regression test for creating a var regionJustin Clark-Casey (justincc)2014-04-251-1/+10
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* | Fix the presence info caching used in llRequestAgentData(), which was ↵Justin Clark-Casey (justincc)2014-04-111-0/+6
| | | | | | | | | | | | | | | | completely inoperative. This means the presence info may be out of date by up to 20 seconds, but this avoids scripts potentially triggering constants requests to user accout and presence info services. Relates to http://opensimulator.org/mantis/view.php?id=7088 though I fixed in a different way. Adds regression test for this case.
* | In teleports, pass the source region to the destination (similar to an HTTP ↵Oren Hurvitz2014-04-091-1/+1
| | | | | | | | referrer)
* | Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)2014-04-021-0/+26
| | | | | | | | | | | | | | | | was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.
* | Instead of auto-creating a parcel on request if one doesn't cover a given ↵Justin Clark-Casey (justincc)2014-03-111-3/+6
| | | | | | | | | | | | | | | | | | location, fill in gaps or extend existing parcel right after initial data load. This is in line with simpler and still existing behaviour where a default parcel is created if no parcels are in storage at all. Making this change as another step to address current problems with spurious parcels occasionally being created. Also adds regression tests for different load behaviours depending on existing stored parcel data. Relates to http://opensimulator.org/mantis/view.php?id=7035
* | varregion: add plumbing to pass region size from Scene down to theRobert Adams2013-11-041-1/+2
|/ | | | | | physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information.
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | the code that this is symmetric with CloseAgent()
* Fix issue where objects removed via llDie() would not disappear for users ↵Justin Clark-Casey (justincc)2013-05-091-51/+3
| | | | | | | | looking in from neighbouring sims. This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason. Added regression test for this case. This fixes http://opensimulator.org/mantis/view.php?id=6627
* On the later forms of teleport failure, tell the user if this was because ↵Justin Clark-Casey (justincc)2013-03-201-6/+31
| | | | | | | viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
* Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)2013-02-061-1/+1
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* minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()Justin Clark-Casey (justincc)2012-11-131-0/+4
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* Remove the old style module loader and all references to itMelanie2012-11-121-1/+1
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* Remove IRegionModule support from the test setup helperMelanie2012-11-121-23/+5
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* Fix issues with the DynamicTextureModule and corresponding unit tests.Diva Canto2012-11-111-5/+5
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* One more module converted: GodsModule.Diva Canto2012-11-101-3/+3
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* Fix Unit tests -- the module contract was not being honored in the set up of ↵Diva Canto2012-11-101-6/+6
| | | | scenes.
* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-291-1/+1
| | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-191-1/+1
| | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-17/+58
| | | | | | This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
* Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-071-3/+20
| | | | | This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
* Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-051-5/+5
| | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
* Fix bug where an avatar that had an object they owned attached through ↵Justin Clark-Casey (justincc)2012-05-231-3/+4
| | | | | | | llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
* Fix issue where loading OARs could sometimes result in link numbers being ↵Justin Clark-Casey (justincc)2012-05-151-4/+4
| | | | | | | | | | reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
* Fix mono compiler warning.Justin Clark-Casey (justincc)2012-05-121-1/+1
| | | | Last jenkins failure looked like a glitch.
* Add regression test for teleporting between neighbouring regions on the same ↵Justin Clark-Casey (justincc)2012-05-011-4/+68
| | | | | | | simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
* Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)2012-04-271-90/+128
| | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
* Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2012-04-211-1/+1
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* Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-301-3/+9
| | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
* Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-1/+1
| | | | | | We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests. This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in). Slightly simplifies config read in Scene constructor to help facilitate this.
* Use a fully stubbed out MockConsole for unit tests rather than inheriting ↵Justin Clark-Casey (justincc)2012-03-011-1/+1
| | | | | | | | from CommandConsole. This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands. This prevents the scene from being garbage collected at the end of a test. This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
* Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)2012-02-071-3/+20
| | | | | | | | Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.