| Commit message (Collapse) | Author | Age | Files | Lines |
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WARNING!!! This changes a default. The old default is to allow multiple
presences, the new default disables this. As the feature currently has no users,
this should not present any difficulty and will alleviate the presence
issues somewhat.
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from a region and allow normal day cycles to be reestablished
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Make the optimization with IEnumerable.Except() in Check4096 actually work by providing an appropriate equality definition for GridRegion objects.
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* actually parse name for new link-region command
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
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client displays a blank error box.
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appropriate debug to reduce console spam when log level is info
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It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
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diagnostics easier
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dev-appearance
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* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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Conflicts:
OpenSim/Services/GridService/HypergridLinker.cs
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linked regions.
* Added check for already occupied region coordinates.
* Optimized Check4096.
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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The attachment code appears to work correctly for 1.23 viewers so, in
spite of some big changes in the internal representation, there don't
appear to be regressions. That being said, I still can't get a viewer2
avatar to show correctly.
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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the user cache expiration period to 33 hours.
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both map and login, as they use the same method.
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client ip address to agent circuit data, so that it's always there.
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SimianPresenceServiceConnector when LoggedOut() is called
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flexible without changing current behavior
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possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
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This reverts commit 5dc9ea2f2487804d788b4b80d40d91bd792de4c2.
Also makes online indicators and IM more robust
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in their oqn sections, for those of us who don't want a catch-all
DatabaseService section.
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