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* Put back the option of having asymmetrical protocol versions inMelanie Thielker2015-10-311-3/+5
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* simplify new regions protocol version control. (May not work, and babies ↵UbitUmarov2015-10-311-2/+2
| | | | safety warnings still valid
* fix teleport to to string version regionsUbitUmarov2015-10-311-1/+1
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* Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-314-15/+29
| | | | work. Will eat your babies. Yada. Yada.
* fix services handling of visualparameters, avoiding possible crashs (mantis ↵UbitUmarov2015-10-271-5/+20
| | | | 7732) partially appling code from avinationmerge
* Mark XAssetService obsolete and warn users.Diva Canto2015-10-211-0/+2
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* On to 0.8.3!Diva Canto2015-10-1816-16/+16
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* Clean up of simulation version, the number that rules the compatibility of ↵Diva Canto2015-10-182-4/+5
| | | | | | | | teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3.
* Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before ↵Diva Canto2015-09-111-1/+9
| | | | that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.
* Clean up viewer-based access control specifications.Diva Canto2015-09-062-4/+11
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* Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0412-12/+10
| | | | OpenSim.Framework.
* More plumbing on agent statesMelanie Thielker2015-08-201-0/+11
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* Partial plumbing for the agent stateful module features negotiationMelanie Thielker2015-08-204-4/+12
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* Removed ignoreCase=true from the call to Type.GetInterface, because, well, ↵Diva Canto2015-08-151-1/+1
| | | | we don't want to ignore case. And this seems to be causing problems in mono 4.3.
* Convert the enum to int before casting it to string for DB queryDiva Canto2015-08-081-1/+1
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* WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2015-08-088-100/+102
| | | | | | | inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
* max-agent-groups supportCinder2015-08-072-2/+19
| | | | | | | | Robust now tells viewers what the maximum number of groups is. Viewers show this limit to the users, and enforce it. The default is 42, which is what viewers had assumed was the maximum number before this update. Signed-off-by: Oren Hurvitz <orenh@kitely.com>
* In the AgentCircuitData of HG users, set the last name to include the portOren Hurvitz2015-08-031-1/+1
| | | | E.g., instead of "first.last @grid.example.com", the name is now "first.last @grid.example.com:8002"
* Add HGFSAssetService to the HypergridService to provide HG support for FSAssets.AliciaRaven2015-08-022-5/+194
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* Mantis #7657: similar fixes for FSAssets.Diva Canto2015-08-011-1/+28
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* Mantis #7657 and #7514. This should alleviate the problem of bad object ↵Diva Canto2015-08-011-0/+22
| | | | | | | | | | | assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: (1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!) (2) importing assets via OAR and IAR Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657. Virus!
* Mantis #7664: Added IHypergridLinker interface to establish a contract about ↵Diva Canto2015-08-012-2/+8
| | | | what implementers need to provide publicly. This is used by 3rd-party addons such as Wifi.
* Show last online status of group members from the PresenceService in group ↵Cinder2015-07-311-5/+5
| | | | | | profiles Signed-off-by: Oren Hurvitz <orenh@kitely.com>
* Added locking to HypergridLinker, to prevent problems if multiple linking ↵Oren Hurvitz2015-07-221-6/+14
| | | | requests for the same region are handled simultaneously
* Added logging in places where regions are searched for by their locationOren Hurvitz2015-07-222-9/+21
| | | | This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
* Prevent multiple instances of the FSAssets service causing problems. Protect ↵AliciaRaven2015-07-131-33/+46
| | | | | | against secondary instances registering duplicate console commands Also prevents multiple instances each starting a writer thread which will cause major file access exceptions as they fight over the contents of the spool directory. Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Bringing FSAssets more inline with current OpenSim standards. * If no ↵AliciaRaven2015-07-121-29/+51
| | | | | | connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets Signed-off-by: Melanie Thielker <melanie@t-data.com>
* More cleanup, add missing refs to prebuild, remove refs to stuff notMelanie Thielker2015-07-111-3/+0
| | | | used. Will NOT compile.
* Some cleanup, add prebuild project, correct pathMelanie Thielker2015-07-111-0/+0
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* Rename for uniformity, add data moduleMelanie Thielker2015-07-111-1/+1
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* Add main FSAssetsServiceMelanie Thielker2015-07-111-0/+664
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* Fixed bad-ish code in login patchDiva Canto2015-06-251-5/+6
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* Changes to Welcome Message sent to clients.Quill Littlefeather2015-06-251-11/+21
| | | | | | | | .gitignore | 1 + OpenSim/Services/LLLoginService/LLLoginService.cs | 32 +++++++++++++++-------- 1 files changed, 22 insertions(+), 11 deletions(-) Signed-off-by: Diva Canto <diva@metaverseink.com>
* A few bug fixes for Agent Preferences to actually work. Also added missing ↵Diva Canto2015-06-132-2/+4
| | | | config for standalone.
* Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder2015-06-134-0/+498
| | | | | | opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Avoid registering console commands in every single instance of ↵Diva Canto2015-06-091-16/+22
| | | | GridUserService running on the same process. Only one registers them now.
* Upgraded the Simian inventory connector with an item cache, too, so that it ↵Diva Canto2015-06-051-1/+17
| | | | doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love...
* More on mantis #7567. Two things:Diva Canto2015-06-051-2/+4
| | | | | - Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing - Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
* Mantis #7600. The warning message was not a symptom of a problem, it was ↵Diva Canto2015-06-041-9/+11
| | | | just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG)
* Making the inventory cache static, so that there's less timers.Diva Canto2015-06-041-1/+1
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* Mantis #7567. Once again, avoiding prefetching linked items within linked ↵Diva Canto2015-06-041-1/+9
| | | | folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
* Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-031-6/+31
| | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* Added tests for UserAccountService in Robust. In the process fixed a couple ↵Diva Canto2015-05-111-2/+33
| | | | of bugs in the network connectors. For some reason the robust-bound code had a CreateUser method, while the client-bound code had no such method. I assume someone is extending the client-side code with their own connectors. I added the missing method, but didn't add it to the service interface.
* Added inventory tests to Robust.Tests.Diva Canto2015-05-112-7/+11
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* Knocked off a few compiler warnings regarding unused variables.Diva Canto2015-05-101-1/+1
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* Added simple test for IM in Robust too.Diva Canto2015-05-101-1/+8
| | | | Changed Inventory data to use the mock one in Common Tests. (but still not inventory tests)
* Another major overhaul of inventory downloading, this time pertaining to ↵Diva Canto2015-05-084-1/+75
| | | | inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
* I shouldn't write code this early in the morning... Fixing a 'duh' on ↵Diva Canto2015-05-081-1/+1
| | | | previous commit.
* Additional debug message to help diagnose a warning message and exception ↵Diva Canto2015-05-081-0/+1
| | | | | | related to previous commit. See http://opensimulator.org/mantis/view.php?id=7054#c28282
* Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto2015-05-075-5/+130
| | | | IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.