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* Bring back the Hyperlinker to the Robust console. Moved the config to ↵Diva Canto2011-12-301-30/+25
| | | | [GridService]. Changed all HG-related .inis, including HyperSimianGrid. No changes in user-facing inis.
* Default LocalToGrid to true. Fixes minor bug introduced yesterday where old ↵Diva Canto2011-12-301-5/+1
| | | | robust UserAccount service would result is LocalToGrid at the sim being false.
* Set the local grid flag in the user account through the simian connectorMic Bowman2011-12-291-0/+4
| | | | This should make bi-directional hypergrid work.
* Added field LocalToGrid in UserAccount. Context: make HG work in Simian.Diva Canto2011-12-291-0/+8
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* HG: more adjustments for making HG Simian work. Added server_uri as new key ↵Diva Canto2011-12-292-1/+4
| | | | on get_agent_home in UAS.
* HG: more / love for XmasDiva Canto2011-12-242-4/+44
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-231-25/+56
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| * Enables processing of hypergrid links through simiangrid services. ThanksMic Bowman2011-12-221-25/+56
| | | | | | | | otakup0pe
* | HG: AAdded a few missing /'s at the end of URLsDiva Canto2011-12-233-1/+6
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* HG: Verify that the user is localDiva Canto2011-12-211-0/+8
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* HG minor bug fix and marked one method obsolete in UAS.Diva Canto2011-12-161-0/+1
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* HG: Added HEAD method to Helo service. This is the preferred method, but its ↵Diva Canto2011-12-041-0/+2
| | | | wide use will have to wait a few releases. So the sims are still calling GET for now.
* HG: Renamed one methodDiva Canto2011-12-044-4/+4
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-241-1/+1
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* Append asset ID to URL for storage requests to allow caching proxies to work ↵Dan Lake2011-11-231-1/+3
| | | | with Simian
* Improve the error messages returned if the HelloNeighbour call fails.Justin Clark-Casey (justincc)2011-11-211-19/+46
| | | | This is the message a region sends to its neighbours when it comes up
* Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵Justin Clark-Casey (justincc)2011-11-192-3/+3
| | | | | | | 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly
* Improve some grid region log messages to express regions at co-ordinate ↵Justin Clark-Casey (justincc)2011-11-193-8/+21
| | | | (e.g. 1000, 1000) rather than meter positions (256000, 256000)
* improve region deregistration log messageJustin Clark-Casey (justincc)2011-11-191-1/+4
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* Don't register a region twice on both official registration and maptile ↵Justin Clark-Casey (justincc)2011-11-193-1/+6
| | | | | | regeneration. Maptile storage appears orthogonal to region registration
* distinguish between FriendsSimConnector and FriendsServiceConnector in logJustin Clark-Casey (justincc)2011-11-152-17/+17
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* Dont' bother with a userAgentService != null check right after we've ↵Justin Clark-Casey (justincc)2011-11-151-11/+10
| | | | constructed it
* Make log messages on authentication failure more explicitJustin Clark-Casey (justincc)2011-11-111-13/+26
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* Damaged assets, especially appearance textures, could crash the region ↵Snoopy Pfeffer2011-11-061-1/+9
| | | | | | | | | | | | | | | | server with a fatal exception. Now, such excpetions are caught by an exception handler and just an error message is shown. This was the kind of exception causing these fatal server crashes: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M ^M Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: offset exceeds the size of buffer at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0 at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M ^M Application is terminating: True^M
* Multiple lines in welcome message use '\n' in the welcome message tonebadon2011-11-051-0/+3
| | | | start a new line.
* Drop the CopyTo parameter from Int32.MaxValue to 4096. This is a buffer sizeMic Bowman2011-11-021-1/+1
| | | | | not a target size. Mono 2.10 appears to try to allocate the full buffer which immediately crashes. Tested on mono 2.6.7 and 2.10.5
* Revert "fix CopyTo call that was breaking under mono 2.10"Melanie2011-11-031-1/+1
| | | | This reverts commit d30971fdc243886b8fc614c7f869530db87e10f2.
* fix CopyTo call that was breaking under mono 2.10Mic Bowman2011-11-021-1/+1
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* Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)2011-10-244-1/+94
| | | | | These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default) These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
* Provide an option to allow remote calls to the CreateUser method on the ↵Justin Clark-Casey (justincc)2011-10-181-3/+11
| | | | | | | | | UserAccountService Default is false, as before. Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces. Only Ruths can be created at present. Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
* Bug fix on the bug fix on UserAccountService.csDiva Canto2011-10-161-1/+0
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* Guard HGAssetService against uninitialized variables and null arguments.Diva Canto2011-10-151-0/+3
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* Bug fix -- Test User on first run standalone might not be created properly: ↵Diva Canto2011-10-131-46/+44
| | | | let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.
* Make it possible to disable the HG linker. On non-HG systems it spits yellowMelanie2011-10-121-0/+7
| | | | spam, so it should not load unless HG is desired.
* Tweak to language of last commit in rejecting UUID.Zero in ↵Justin Clark-Casey (justincc)2011-10-081-2/+4
| | | | | | | GridService.RegisterRegion() Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426 It's probably a bad idea to allow these in any case.
* GridService - Region UUID can not be NULLPixel Tomsen2011-10-081-0/+2
| | | | http://opensimulator.org/mantis/view.php?id=3426
* Add note to docsBlueWall2011-10-071-0/+17
| | | | | This method is used by externasl/3rd party management tools to create users and they depend on us to generate the UUID.
* Added back UserAccount that creates random UUID for new account.BlueWall2011-10-051-0/+11
| | | | | This should fix recent issues with 3rd party apps that use the old interface w/o breaking the new one.
* When creating a new user on the comand line, give the option of allowing a ↵Justin Clark-Casey (justincc)2011-10-042-6/+17
| | | | | | UUID to be specified to override the randomly generated one. This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-5/+9
| | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* Reattaching a region was failing if the estate name had not changed (issue ↵Kevin Houlihan2011-09-161-1/+6
| | | | | | 5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
* Pass any region scope through to the CreateUser() methodJustin Clark-Casey (justincc)2011-09-161-2/+3
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* Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)2011-09-161-1/+3
| | | | entries on standalone if applicable.
* Write code to create minimum necessary body parts/clothing and avatar ↵Justin Clark-Casey (justincc)2011-09-151-7/+145
| | | | | | | | | | | | entries to make a newly created user appear as a non-cloud on viewer 2 Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
* Increase information in logging for UserAgentServiceConnector.Justin Clark-Casey (justincc)2011-09-081-12/+12
| | | | Done for http://opensimulator.org/mantis/view.php?id=5669
* In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)2011-09-061-3/+1
| | | | | | | | | | | rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
* minor: comment out friends number logging from login for nowJustin Clark-Casey (justincc)2011-08-301-1/+1
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* Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-301-2/+7
| | | | | Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-08-221-3/+1
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* Don't need to try both AssetService.Get and GetCached in GetMesh since Get ↵Justin Clark-Casey (justincc)2011-08-181-2/+6
| | | | always calls GetCached and code paths were identical