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to certain other groups.
It doesn't let them know, though the last group added will be their
active group. This replaces a PHP script I used to use, that got broken
by a PHP update. It also didn't let people know, no one complained.
This is better.
Another attempt at sorting out the auto group chicken and egg problems.
Are you a local? Asking for a friend.
Hypergridders have their full name in firstname, and their grid in
lastname. Sometimes.
Code filled with gotos may be spaghetti code, but object oriented code
can be like chopped spaghetti that's hidden all over the kitchen. At
least with gotos you can follow them.
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Fix up Warp3DCachedImageModule to work with my directory structure.
Remove some excess code from it.
Clean up maptile directory creation code.
When the generate map command is given, generate the map.
The month check seems a bit dodgy, but I'll let it ride for now.
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TPs from scripts avoid all that silly raycasting nonsense, just go where
we ask.
For the "teleport from above" case, do the right thing.
Which includes looking for designated floor prims, which have ^ as
the first character of their description.
Don't do "teleport from above" when we have proper coords.
Teleport home from off grid shouldn't land on roofs either.
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Once again OOP proves it's worse that spaghetti, by cutting up the
spaghetti and hiding it all over the kitchen.
Note the commented out bits from GateKeeperService.cs, this stuff is
checked TWICE, though this time is for HGers, or not.
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Silly 4096 sim TP check for a client bug that was fixed long ago, seems
they removed it themselves.
Upgrade sim height.
Allow menu items longer than 24 characters once more.
Allow sitting on attachments, and attaching things with people sitting
on them.
Revert don't wear vegetables.
Remove some script distance limits.
Gods can do anything they want, including bypassing OhSilly threat
levels.
Low Y regions are no longer reserved for HG links.
Varregions don't have to be square.
Both now report a warning, but continue anyway.
Cool VL Viewer handles non square regions, Singularity crashes. Not
tested on others.
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that out.
Otherwise updating from 0.8 to 0.9 with FSAssets will fail to find new
assets.
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Mostly removing console spam.
Swap a bunch of info / debug logs.
Better archiver console spam.
Have some "avatar has left" mesasge hit the INFO console.
Tweak the login logging a bit, especially for impersonations.
Default to INFO on the console and DEBUG in the log files.
More time stamp resolution.
Better sim startup console notification.
Attempt to render "[LLUDPSERVER]: Malformed data, cannot parse" into
something human readable as an aid to diagnosis. Beats hand translating
the big block of hex codes it was spewing.
Better sim startup finished messages. Inform neighbours we are up
before the finished messages. Always send the "[RegionReady]:
INITIALIZATION COMPLETE FOR" message.
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supplies a region name, but instead of going to the specific region, they are sent to a region "Like" the one specified.
Signed-off-by: Terry <terry@digiworldz.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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on a previus commit. This should not be needed with required mono versions and proper configured DNS (that must honour short TTL needed by dynamic DNS ); add some uri validation
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Mono DNS resolution is now configurable elsewhere.
Resolving the IP ahead of time causes requests to
be made by IP. If NginX is used to distribute requests
to services by name, this breaks HG teleports.
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this old Bug
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about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
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upload debugging because the asset can be examined
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host is used on local grid detection, not its port)
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OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
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This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
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This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
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looks similar
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include the viewer name, not just version
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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