| Commit message (Collapse) | Author | Files | Lines |
|
|
|
appearance. Some viewers (e.g. Singularity 1.8.7) get seriously confused when the avatar has no current outfit links.
|
|
NOTE: Items rezzed by users using 0.8 or older will still exhibit broken
behaviour. Until 0.8 becomes end of life, this fix will not produce
dependable results on grids with mixed versions. Grids based on 0.9 will
now work properly.
|
|
|
|
|
|
Cinder, for this patch.
Signed-off-by: Melanie Thielker <melanie@t-data.com>
|
|
user accounts per call and handle it where needed.
|
|
request to grid services. Unfinished, untested
|
|
|
|
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
|
|
|
|
actually used.
|
|
|
|
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
|
|
extensions of the UserAccountService can reuse this.
|
|
|
|
<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
|
|
UserAccountService
Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
|
|
|
|
let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.
|
|
UUID to be specified to override the randomly generated one.
This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
|
|
|
|
entries on standalone if applicable.
|
|
entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off. My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
|
|
|
|
exception. Also, convert this commands log output to console output.
Console output is more appropriate for console commands. The log only gets one side of the conversation anyway (since it doesn't necessarily record command inputs).
|
|
determines whether a user has a god account)
Adapted from Makopoppo's patch in http://opensimulator.org/mantis/view.php?id=5552. Thanks!
|
|
service that will show the given user details
|
|
|
|
get the user flags. It has to be here due to access restrictions :/
|
|
|
|
set in the target's UserFlags and the impersonator must have UserLevel 200
or above. The user can then log in using the target's name and their own
password.
|
|
|
|
prevented passwords from being echoed after enter is pressed.
|
|
changes:
- Start location is NOT optional. The signature was defined with it being mandataory and there is no reason to change it
- Adjusted comments to remove misleading or no longer true comments. Default
is neuter, according to the code, not male, as the comment stated.
|
|
OpenSim.Data.Null.UserAuthenticationData plugin
additional tweaks to get this working properly
|
|
|
|
handles user command parsing and another which actually does the work
|
|
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
|
|
|
|
|
|
|
|
appropriately.
* Removed Store service from the UserAccount handler.
|
|
|
|
|
|
|
|
|
|
filling out the UserAccount data.
|
|
|