| Commit message (Collapse) | Author | Age | Files | Lines |
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TPs from scripts avoid all that silly raycasting nonsense, just go where
we ask.
For the "teleport from above" case, do the right thing.
Which includes looking for designated floor prims, which have ^ as
the first character of their description.
Don't do "teleport from above" when we have proper coords.
Teleport home from off grid shouldn't land on roofs either.
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Once again OOP proves it's worse that spaghetti, by cutting up the
spaghetti and hiding it all over the kitchen.
Note the commented out bits from GateKeeperService.cs, this stuff is
checked TWICE, though this time is for HGers, or not.
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looks similar
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include the viewer name, not just version
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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some paths. option m_allowDuplicatePresences is checked, but is is a total nonsense.. Presences control will get broken if allowed, No one ever added code to suport it correctly.
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Defaultly, it returns 0.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Melanie Thielker <melanie@t-data.com>
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MaxAgentGroups is in the [Groups] section, but is read by the login
service. If the login service and the groups service don't share the
same ini file, that will be sent to the viewer as zero and groups will
not work.
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The old syntax didn't allow for any parameters except for services
listed in the ServiceList. Now, services loaded by other services can
also be made to use different ini sections or have additional paramters.
Syntax is: [<ExtraParam>@]...<DllName>[:<ClassName>]
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dont send it
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landpoints can work on those default regions
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
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to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
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work. Will eat your babies. Yada. Yada.
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teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
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Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
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Util.cs routines to convert region coords to and from world coords or handles.
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very reliable. Adds some load even on region servers because of code at
BaseHttpServer.
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
OpenSim/Tests/Common/Mock/TestClient.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneManager.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
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